Combat Wings: The Great Battles of WWII lands on PS3 this November with aerial combat campaigns set amidst the bloodiest air battles of World War II. Not long ago, I tried out a pre-release version of the game under the watchful eye of Creative Director Jakub Majewski, focusing on the game’s use of the PlayStation Move motion controller.

Before I grabbed the stick for a test flight, I was curious what made Majewski want to support PlayStation Move in the first place -- WWII air combat isn’t exactly a genre that leaps into my mind when I ponder the potential of motion-controlled gaming. “Move makes this game better,” Majewski said with conviction. “It’s a much more natural form of steering than using an analog stick and it makes a huge difference to the gameplay. Playing a flying game with a controller can be clunky; you have to make a lot of fine movements in order to change direction and aim. PlayStation Move is great - you just point where you want to go.” Based on just 30 minutes of play time, I’d have to agree.

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