-
Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
-
Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
-
Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
-
Latest Activity
-
0
PSBlog Feed: PlayStation Plus Monthly Games for September – Sniper Elite: Resistance, MLB The Show 26, Wobbly Life, Chained Echoes
Take aim in Sniper Elite: Resistance, shape a diamond dynasty in MLB The Show 26, buddy up for larks and adventures in Wobbly Life, and enjoy some classically-designed JRPG goodness with Chained Echoes. Together, the four games form the PlayStation Plus Monthly Games for September. All be available to PlayStation Plus members* from Tuesday September 1 until Monday October 5. Let’s take a closer look at each of the games. View and download image Download the image close Close Download this image Sniper Elite: Resistance | PS5, PS4 Offering unparalleled sniping mechanics, stealth and tactical third-person combat, Sniper Elite: Resistance turns the attention of the award-winning series towards a hidden war, far from the front lines, deep within the heart of occupied France, in a gripping new story that runs parallel with Sniper Elite 5. The full campaign can be experienced in co-op, and the fan-favourite Axis Invasion mode is back. invade another player’s Campaign as an Axis sniper and engage in a deadly game of cat and mouse. And when you’ve mastered your rifle,customize your character and loadout as you take the fight online in competitive 16-player battles to earn XP, medals and ribbons. If competition isn’t your style, you can also team up with up to 3 other players against waves of enemies in Survival mode. View and download image Download the image close Close Download this image MLB The Show 26 | PS5 Create your legacy from the first pitch to the final inning with the most immersive MLB The Show yet. Experience true-to-life gameplay across new and enhanced game modes with evolved features, new stadium effects, and much more. Earn a coveted spot at the MLB Draft Combine or catch the eye of one of 11 additional new college teams as you advance through your career in Road To The Show. Build your ultimate squad featuring MLB players from all eras of baseball, including the all-new Red Diamond rarity player cards, found across multiple card series including World Baseball Classic**, 2026 All-Star Game, and Pipeline Series in Diamond Dynasty**. PlayStation Plus members also get exclusive access to the MLB The Show 26 Jump Start Bundle. Available on PlayStation Store for a limited time***, this bundle unlocks 5 The Show Packs, 1 Equipment Pack, and the Jumpstart Choice Pack in MLB The Show 26 to customize your Road To The Show player and jump start your Diamond Dynasty squad. View and download image Download the image close Close Download this image Wobbly Life | PS5, PS4 Play solo or with up to three other players online or local split-screen co-op as you explore an open-world sandbox where almost everything is interactive and is filled with mini-games, toys, and secrets. Embark on story missions, each offering unique rewards through fun puzzles and challenges. Unveil the mysteries of the tropical island, uncover the mountain’s secrets, delve into hidden caves and more. Want to take a break from Wobbly Island? Try out Arcade mode! Discover new game modes: Trash Zone, Hide & Seek, Wobble Run and Sandbox. Each have customizable settings for you to play with, multiple mini-games and new areas to have fun in! View and download image Download the image close Close Download this image Chained Echoes | PS4 Chained Echoes is a story-driven single player JRPG where a group of heroes travel around the vast continent of Valandis to bring an end to the war between its three kingdoms. In the course of their journey, they will travel through a wide array of diverse landscapes spanning from wind-tanned plateaus and exotic archipelagos to sunken cities and forgotten dungeons. Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit Golden Era style RPG set in a fantasy world where dragons are as common as piloted mechanical suits. View and download image Download the image close Close Download this image Last chance to download August’s Monthly Games lineup PlayStation Plus members* have until Monday August 31 to add Dying Light 2 Stay Human: Reloaded Edition, Big Walk and Signalis to their game library. *PlayStation Plus Monthly Games lineup may differ by region. Please check PlayStation Store on release day for more information. PS Plus is subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Terms apply: play.st/psplus-usageterms **Internet connection required. ***MLB The Show 26 Jump Star Bundle available to PayStation Plus members from Tuesday September 1 to Tuesday October 6. View the full article -
0
PSBlog Feed: Sega gameplay updates: Persona 4 Revival, Crazy Taxi: World Tour, Total War: Warhammer 40,000, and more
Over the past several months, Sega has pulled back the curtain on many high-profile projects from its global studios. At Gamescom 2026, six of our titles will make their playable debut for the public: Total War: Warhammer 40,000, Persona 4 Revival, Crazy Taxi: World Tour, Stranger Than Heaven, Alien Isolation 2, and Sonic Pico Park. Here are some first gameplay details of what the attendees in Germany will experience starting today: Persona 4 Revival Developer: P-Studio Persona 4 Revival is set in the peaceful-yet-unsettling rural town of Inaba as it’s struck by a series of bizarre murders. Players take on the role of a teenage transfer student as he and his friends solve supernatural mysteries connected to the Midnight Channel—a mysterious TV phenomenon that reveals dark secrets on rainy nights. The hands-on demo that we are showing is built around three sections – fittingly named Channels – each meant to show off different parts of the remade adventure. On Channel 1, players experience the story from the beginning and are dropped into the eerie Shopping District section. Explore the district and confront the first Shadow, Spiteful Hablerie, and awaken your Persona, Izanagi. Channel 2 offers free exploration of P4R’s modernized dungeons. Set in Yukiko’s Castle, the dungeon’s battles prepare players for the section’s conclusion: a challenging boss fight against Shadow Chie and her Persona, Tomoe. Press and creators have the exclusive chance to select Channel 3, which offers an extended look at daily life in Inaba. After a couple of in-game days poking around the town, players can venture into Yukiko’s dungeon. Within, they will experience the new Prime Time meter and utilize it to unleash explosive, combo-laden destruction. Players around the world can experience this modernized take on the RPG classic when it comes to PlayStation 5 on February 18, 2027. Total War: Warhammer 40,000 Developer: Creative Assembly Total War is heading to the grim darkness of the far future with Total War: Warhammer 40,000. This entry marks the series’ first march onto PlayStation. In the Gamescom demo you take command of the Space Marines across three distinct scenarios that escalate in scale and difficulty. The first scenario throws players straight into the maelstrom of combat while guiding them through the fundamentals of war. It covers core controls and gameplay basics such as camera movement, unit selection, combat, and all-new features such as the reinforcement system which allows drop pods to thunder down upon the enemy. The second scenario opens with the new customization system, letting players forge a Space Marine army that feels uniquely theirs. Choose your colors, select your heraldry, name your force, and prepare them for conquest. From there, players move their army across a limited section of the galactic campaign, interact with basic strategic systems, and carry those choices into a medium-sized battle against the Orks. The final scenario is the biggest test of the demo, putting players in command of a huge force as they take on a massive Ork horde across a grim Imperial battlefield. This is where you feel like a true armchair general: war machines and warriors clash in spectacular style, abilities tear through the environment, and tactical choices mean the difference between life and death. Total War: Warhammer 40,000 arrives in 2027. Crazy Taxi: World Tour Developer: Sega Crazy Taxi: World Tour is playable for the first time with the newly revealed Germany map, one of five international maps in the upcoming game. Announced with a new trailer set to Bad Religion’s “Ten in 2010,” another iconic song returning for the game’s soundtrack, the new map includes familiar regional landmarks as well as some renowned brands such as Puma and Zwilling. The Germany map’s terrains are packed full of winding streets and twisty turns. Drivers hitting the road will be tasked with fine-tuning their driving skills by mastering the game’s “Crazy Moves” – Crazy Dash, Crazy Stop and the new Crazy Drift. Paired with the new Nitro Boost for an added burst of speed, players will soon find themselves drifting around tight corners, tearing across fields, and executing slick combos as they take on a variety of extreme missions and challenges. Players not attending Gamescom have an opportunity to get their own early hands-on of the game by applying for a chance to participate in the Crazy Taxi: World Tour Multiplayer Closed Network Test, taking place September 11 to 13. Submissions for the network test close August 31, so don’t miss out! Crazy Taxi: World Tour dashes onto PlayStation 5 next year. Stranger Than Heaven Developer: RGG Studio Stranger Than Heaven’s hands-on demo highlights an all-new look at three of the five eras & cities in protagonist Makoto Daito’s fifty-year journey across Japan. Whether a bustling train station in the industrial town of Kokura in 1915, or the snow-covered naval city of Kure in 1929, or finally the rain-soaked nightscape of Minami in 1943, this new look at different areas within these cities highlights RGG Studio’s ambitious world-building. Players will also get an updated look at the game’s innovative combat system that uses the shoulder buttons & triggers to control the left and right sides of Makoto’s body independently and intuitively in chaotic street brawls. Stranger Than Heaven heads to PlayStation 5 on January 15, 2027. Sonic Pico Park Developer: Pico Park Inc. Developed by Tecopark and published by Pico Park Inc., fans around the world will be able to experience the signature puzzle-driven co-op action from the original Pico Park titles, but with a Sonic the Hedgehog twist. Players choose from their favorite Sonic characters including Sonic, Knuckles, Tails, and Amy along with the new addition of Shadow the Hedgehog. Fans can either work together as a group to finish each puzzle or cause some classic Sonic chaos along the way. Sonic Pico Park will be launching later 2026 with up to 8 players and will have cross platform and online capabilities. Stay tuned for more. Alien Isolation 2 Developer: Creative Assembly Following directly from the original game, the prologue mission of Alien: Isolation 2 drops players into the wild frontiers of Kurosaki, a Weyland-Yutani colony in a far-flung galaxy. It’s here that a section of Sevastopol station – the orbital facility that set the scene in the first game – crashed… and guess who (or what) hitched a ride to the planet’s surface? Players will take their first footsteps in the game as Blake, the game’s new protagonist, as she investigates the wreck and unwittingly releases the Alien from its captivity. What followed was a terrifying game of cat-and-mouse as players tried to escape the ultimate killing machine. Many players made it out intact… but not all. We can’t wait to see what happens next. View the full article -
0
PSBlog Feed: Hands-on report: Star Wars Zero Company
The galaxy far, far way is a ripe battleground for strategy games, although Star Wars has only seen a handful of them over the years. Developer Bit Reactor, in collaboration with Respawn Entertainment and Lucasfilm Games, are changing that with its band of misfits and mercenaries taking charge in an explosive turn-based tactics title on PS5 that changes how you engage with the legendary Clone Wars. Set around 20 BBY – near the end of the destiny changing Clone Wars – you play as Hawks, a former Republic officer now leading a squad of mercenaries looking to get out of debt from the brutal Hutt family. But when the so-called Zero Company are recruited for a lucrative operation, they quickly find themselves in a plot involving the Infinite Coil, a deadly, Separatist-aligned cult, rumoured to possess abilities some consider to be… unnatural. I got fired into the fray with the full game ahead of its August 27 launch, to see how Star Wars Zero Company fits into the expansive conflict. Feels like Star Wars With the title screen’s stirring strings and booming horns, Zero Company sounds just how you’d want a Star Wars game to sound. The emotional John Williams inspired score sets the tone, matching the rich yet dusky space-Western colours of its visuals. If its unmistakable style somehow doesn’t convince you of the game’s Star Wars credentials, Zero Company’s optional character creation menu before you start the game fully seals the deal. A large selection of races, from human and Torgruta, to Weequay and Twi’lek, can be extensively modified across facial details, body types, and outfits. Even their voice and dialogue is affected by which type of personality you choose for them, such as rogue, mentor, or professional. Going a bit deeper, you can select your character’s talent on the battlefield, including the ability to draw attacks, or sabotage and detonate objects, their combat style specialisation, and weapon class – snipers can strap up with a longarm blaster, or if you’re a Han Solo type then a pistol might be more your tempo. Droids on deck Astromechs can be added to your unit, too. Although not as robust or versatile as their more humanoid teammates, they’re valuable support units that can buff allies with AP (Action Points) to provide the opportunity to perform more activities on the field. Oh, and you can tweak their personality as well, if you prefer to be bombarded with sassy chirps and beeps. A great antidote to the hilariously whiney Battle Droids you sometimes fight against. Expansive battle options The bulk of Star Wars Zero Company is spent on detailed and highly destructible arenas where protagonist Hawks and their band of Operatives have to achieve a mission objective while staying alive against a rival squad. AP is used to move, attack, or perform talents specific to class or character, such as a 100% accurate shot for the sharpshooters, or a party-wide stats buff. There are also more generic options including the ability to use overwatch, where you can set an area of retaliation that will trigger an Operative attack if an enemy moves inside of it. But while there are lots of different objectives, from rescuing an injured ally to blowing up a target object, there’s a lot more to Star Wars Zero Company than just its turn-based combat. Exploration home and away Some areas allow you to walk around various hives of scum and villainy, letting you pick up clues and information from its environment and citizens. Particular conversations and investigations have binary choices for you to make, earning you occasional rewards and stat boosts which will play into another important layer of the game – the Den. Acting as a hub for your Operatives, the Den is your home for campaigns, letting you chat to your squad, recruit new members, customize load-outs and appearances, buy weapon mods, and heal any injured teammates. Parts of the Den can be upgraded over time to enhance your utilities or offer more space as your team grows. You can even have a little strum on Hawks’ guitar-like Marfaset. But the real fun comes from the base’s Holotable, where you can select which missions to dive into, whether it’s campaign driven or side quests, including character specific tasks. The Holotable also gives you the option of non-combat Operations for gaining information or loot, which can lead to tricky narrative choices. Some are binary that can affect the outcome of the Operation, while others require a bit more nuance via multiple decisions, and some will affect your influence on the Galaxy Map, where gaining authority in certain zones unlocks rewards. Star Wars Zero Company doesn’t let you wade into everything, though – the story moves forward each time you select a mission, meaning you have to prioritise your jobs. And if you don’t recruit or speak to some characters – or they’re killed in battle via the optional permadeath system – their specific missions won’t be available, either. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Bonds and consequences There are also Dilemmas where you have to make a choice that all your Operatives have an opinion on. Your decision affects a wider system where bonds between each Operative change based on whether you side with them during a Dilemma, if you partner them up to perform assists on the field, if they complete missions together, or if you decide to take up character-driven quests. Good bonds earn Focus points to enhance an Operative’s skills, as well as teaching each other passive abilities and unique tricks – although I enjoyed hearing them complement each other on their good shooting during a battle. A galaxy of Star Wars surprises Of course, there’s a lot more hiding beneath Star Wars Zero Company’s Beskar hardened surface, not least the amount of lore. Early missions feature a monocle wearing Gorga the Hutt and references to the Black Sun Syndicate, while later on… well, let’s just say if you’re familiar with the Clone Wars era you won’t be disappointed by some of the significant events and brutal characters you’ll come across. And that’s not even getting into when Jedi join your party… Start crafting your favourite blaster load-outs when Star Wars Zero Company launches on PS5 tomorrow, August 27. View the full article -
0
PSBlog Feed: Hands-on report: Mega Man: Dual Override and Dragon’s Dogma 2: Dark Arisen
Gamescom looms on the horizon, and this year Capcom heats things up as it overclocks the Blue Bomber in Mega Man: Dual Override, then cools them off with a venture into the frigid and hostile Norgan region in Dragon’s Dogma 2: Dark Arisen. I got to go hands-on with both to see what Capcom is cooking — here’s what I played. Mega Man: Dual Override Eight years since Mega Man’s last new outing, Mega Man: Dual Override is a strong update to the Blue Bomber’s classic side-scrolling adventures. Dual Override streamlines the traditional Mega Man controls by mapping the Slide ability to the Circle button, instead of requiring you to push down and X, the jump button, as in Mega Man 11. That makes it easier to string moves together and react to danger. Dual Override also does away with extra lives and adds checkpoints throughout levels. Those changes help cut down on frustration as you fight through tough areas — they’ll still test you, but you won’t have to run through a whole stage to give a difficult spot another try. At the start of a level, you can choose one of three Custom Chips to equip, which gives you a powerful ability you can activate with R2. The first generates a shield that protects you from damage, while the second automatically charges your Mega Buster for more powerful shots without needing to hold down Square, and fires a blast of two charged shots when activated. The final chip lets you summon the robotic dog Rush with his Coil spring, so you can use him to bounce over large gaps or up to high ledges. As you destroy enemies, you’ll also charge up your Override ability. When activated, Override switches your Mega Buster to rapid-fire, making it great for battling bosses. You can charge up two full meters of Override, which can make the ability last for a very long time. When it runs out, though, it leaves Mega Man overheated and drained, and your Mega Buster fires more slowly while he recovers. I blasted through three quick levels on the path to battling a robot named Twinkle Girl, each with a slightly different take on a World’s Fair exhibition-like theme. Dual Override throws plenty of classic Mega Man obstacles in your way, from precision platforming to battling a variety of quick, tough robots, including mini-bosses standing guard at the end of each level. At the end of the final stage, I took on Twinkle Girl, a quick boss whose fireworks theme translated into a few different pyrotechnic weapons. After I dished out enough damage, Twinkle Girl kicked into a second phase that added more fire-themed attacks to the fray. She put me through my paces before I took her down, with the help of Override. Mega Man: Dual Override does a great job of feeling like an old-school Mega Man game, but with some smart, modern sensibilities. With more intuitive controls, checkpoints that get you back into the action fast, and smart abilities that can give you an advantage, you’re able to tune Dual Override’s challenge level to be to your liking, while still fighting your way through levels that will test your skills. Mega Man: Dual Override launches next year on PS5. Dragon’s Dogma 2: Dark Arisen The DLC addition to Dragon’s Dogma 2 expands the story with a new chapter that takes players and their pawns to the desolate north. The frozen region of Norgan has been abandoned by the people who once lived there, and is now littered with the remnants of past lives and conflicts. Dropping me into the role of a high-level fighter, the first thing Dark Arisen 2 tasked me with was uncovering Spoils, a new type of loot that’s scattered across the region. These are lost artifacts and gear from past battles that have left Norgan in ruins. Fighting enemies, opening chests, and scrounging through buildings and villages can all yield Spoils, and they’re something you’ll want to look for wherever you go. At the Norgandian settlement where the demo began, a woman offers to appraise your Spoils, transforming them into powerful Relics — weapons and armor from the past with enhanced stats, and even the ability to unlock new battle skills for your character. But you’ll need Rift Crystals to transform Spoils into Relics, so you’ll want to be discerning about which items you choose to invest in. My team and I trekked across the wilderness and through some foothills toward a mountain stronghold, encountering some Norgan natives, including burly barbarians and direwolves. Eventually, we came across a towering, wooly giant, wielding a tree trunk as a weapon and sporting a huge amount of health. The giant creature doesn’t just try to wail on you with a tree, though — it also breathes an icy torrent that slows and damages you. While we spent plenty of time hacking away at the creature, the icy landscape also provided some environmental options for dealing with it. At one point, I hacked through some ice to trigger a small avalanche, sending frozen debris tumbling down toward the giant while my pawns distracted it. After a lengthy and pitched battle, we felled the beast and claimed some powerful Spoils for the trouble. Soon after, we reached the stronghold, which stood just above a frozen river. Like the avalanche, it was possible to break chunks of ice to drop enemies into the waters below, and nearby icicles suspended from bridges and gates made convenient hazards to drop on enemies. Inside the stronghold, we found the Fallen Dragon, a heartless, undead creature. My pawns and I fought the creature in a difficult boss fight, during which it would spew piles of undead creatures that could swarm and overwhelm our team. The demo ended with the dragon still looming over us — even though I hacked off its head, it’s clear it won’t be defeated so easily. The Dark Arisen preview provided plenty of combat and a quick look at the beautiful and sprawling world of Norgan, and I’m excited to uncover its mysteries when the DLC launches on October 9. Both of Capcom’s demos made a big impression for Gamescom 2026, and suggest players have some exciting, intense battles waiting for them in the year ahead. View the full article -
0
PSBlog Feed: Onimusha: Way of the Sword interview, demo update detailed, new trailer revealed
Launching September 4 for PlayStation 5, Onimusha: Way of the Sword brings players to early Edo-period Kyoto, a historic capital under siege by monstrous fiends known as Genma. Players step into the shoes of Miyamoto Musashi, who unleashes supernatural Oni powers in an action-packed swordplay saga. Striking a bold impression as the protagonist, Musashi’s face model is based on the legendary samurai movie icon, Toshiro Mifune. Trailer 6 unveiled: Featuring new deadly threats and Musashi’s Oni Awakening At Gamescom 2026, Capcom debuted Trailer 6, showcasing intense swordplay against formidable new opponents and Musashi overpowering his enemies by releasing his inner Oni strength through “Oni Awakening.” Play Video Demo update out now: Face off against the fearsome new boss, Daidara The demo currently available on PlayStation Store has received a content update, expanding the playable areas for players to explore. Fans can now test their steel against a massive new boss, Daidara. Additionally, carrying over save data from the demo unlocks the “Kubi Akari” Charm in the full game and boosts Musashi’s stats. Capcom interview: creating an Onimusha game anyone can jump into We spoke with producer Akihito Kadowaki and director Satoru Nihei about the game’s world and combat, the recreation of Toshiro Mifune, and how the team is taking advantage of PS5 features. PlayStation Blog: Could you tell us about your creative vision and key highlights for building this game’s world? Nihei: The game is set in Kyoto and is centered around the real-world Rokudo Chinno-ji Temple. Navigating the historical streets of Kyoto while experiencing local folklore and mystery forms a major part of our world-building. We rebuilt the universe from the ground up so that first-time players can jump right in without any knowledge of the previous titles. We wanted to redefine the core concepts: What are the Oni? What is Genma? As a result, there are no direct storyline connections to earlier games in the franchise. In this story, Genma dwells in the depths of hell and spills into the human realm through portals when Malice overflows. The Oni exist to guard these gateways and destroy any Genma that attempt to try to cross into our world. What challenges did you encounter in bringing Toshiro Mifune to life within the game? Nihei: Since he is no longer with us, sourcing reference material and not being able to conduct 3D facial scans presented some challenges. However, thanks to the generous support of Mifune Productions, we are confident that we have recreated his iconic presence with utmost fidelity. Kadowaki: Mifune Productions reviewed our progress on facial expressions and cutscenes at multiple stages. When they eventually told us, “It looks so spot-on, we feel like we don’t even need to review it anymore”, it was an incredibly rewarding moment for our entire team. How did you capture that signature visceral slicing feel that defines the Onimusha series? Nihei: We realized that the foundation of that visceral slicing feel comes down to the pure satisfaction of cutting through an opponent. Having a system like Dynamic Dismemberment, which allows enemies to be sliced cleanly along the exact trajectory of your blade, is a vital element in amplifying that thrilling feedback. On top of that, we introduced Break Issen, an attack you can trigger once you completely deplete an enemy’s Stamina Gauge. Traditionally, Issen required strict frame-perfect timing, but this new system allows players to experience those iconic attacks across a much wider variety of combat scenarios. Are there any PS5-exclusive features, such as haptic feedback or adaptive triggers, that you’ve integrated? Nihei: For haptic feedback, we optimized vibration data generated directly from audio waveforms, creating haptic responses that sync seamlessly with cutscene visuals and sound. We also leverage haptics to physically convey the overwhelming scale of massive Genma, the sensation of absorbing souls, and the impact of weapon strikes. For adaptive triggers, drawing the bowstring increases physical resistance on the trigger. Furthermore, when sealing the demonic portals known as “Rift” from which Genma emerge, players must physically squeeze the trigger all the way down to absorb them. 3D audio clearly plays a vital role in elevating the immersion of both the narrative and combat. What was your approach to the sound design for this title? Nihei: Our goal with 3D Audio was to capture the authentic atmosphere of Kyoto and make the battles with Genma feel truly real. We recorded Impulse Response audio directly inside real Japanese temples and historic residences. By implementing multi-channel IR data, including height channels, we accurately reproduced the unique acoustics of traditional Japanese architecture. We also utilized vertical sound positioning for flying Genma and collapsing structures to deepen the sense of scale. Additionally, the DualSense controller speaker outputs audio effects like soul absorption and voices echoing from the Oni Gauntlet. Beyond everything we have covered so far, what are some key details you are most excited for players to discover? Nihei: I would say it is the level of realism we achieved through extensive research in close collaboration with the City of Kyoto. For example, the number of wooden pillars supporting the stage at Kiyomizu-dera Temple matches the exact count of the actual structure. Meanwhile, although the famous Twin Dragons ceiling painting at Kennin-ji Temple did not actually exist during the Edo period, we chose to include it because we wanted players to experience the same breathtaking awe as anyone visiting the temple today. — Finally, do you have a message for the fans who are eagerly awaiting the release? Kadowaki: We’ve kept you waiting a long time, but the game is finally ready. Please give the demo a try first, and if you feel like it is something you will enjoy, we would be thrilled if you picked up the full game. View the full article
-