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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: State of Play returns Tuesday, June 2
State of Play returns Tuesday, June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from top studios around the world. To kick things off, you’ll get a closer look at Marvel’s Wolverine. Insomniac Games will share more from its upcoming third-person action-adventure game showing off Logan’s brutal and relentless combat along with some new details. This all-new take on the comic book legend launches on PS5 September 15. Watch the State of Play broadcast live Tuesday, June 2 at 2:00pm PT / 5:00pm ET / 11:00pm CEST | June 3 at 6:00am JST on YouTube and Twitch. The broadcast will be in English, with Japanese subtitles also available. We hope to see you then! Play Video Regarding co-streaming and video-on-demand (VOD) Please note that this broadcast may include copyrighted content (e.g. licensed music) that Sony Interactive Entertainment does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music. View the full article -
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PSBlog Feed: 007 First Light on PS5 Pro: upgraded PSSR upscaling details
With the launch of 007 First Light, PlayStation 5 Pro players will experience the game with upgraded PlayStation Spectral Super Resolution (PSSR) enabled by default. Upgraded PSSR is the next-generation, machine-learning-based upscaling technology from Sony Interactive Entertainment, designed to reconstruct a sharper, more stable image from a lower internal resolution, and at IO Interactive, the results spoke for themselves almost immediately. A cleaner, more stable image Upgraded PSSR brings a clear step up in image quality across the world of 007 First Light, from the dense foliage of outdoor environments to the close-up detail of character work in cinematic moments. The improvements are most visible in the kinds of scenes that have traditionally been the hardest for upscalers to handle. Cleaner picture, less flicker and graphic noise Upgraded PSSR substantially reduces shimmering and flickering artifacts, delivering a calmer, more cohesive image, especially in scenes packed with fine geometry and high-frequency detail. Better temporal stability under motion Whether the camera is sweeping through an environment or the player is sprinting between cover, upgraded PSSR holds the image together far more convincingly than before. Moving objects retain their definition instead of breaking up. Sharper reconstruction of hair and fine detail Hair, fabric, and other fine elements are reconstructed with greater clarity, which matters a great deal in a game where character presentation is central to the experience. “Upgraded PSSR gave us a meaningful jump in image quality across the board — cleaner, more stable, and noticeably sharper on the kind of fine detail that’s hardest to get right. It’s a clear upgrade for our PS5 Pro players.” – Henrik Schlichter, Technical Director, IO Interactive A remarkably smooth integration One of the most striking things about upgraded PSSR from a development standpoint was how little work it took to get a great-looking result. Our engineers had the new upscaler integrated in record time, and the output was strong enough out of the box that no per-scene tuning was required across the wide variety of locations and lighting conditions in 007 First Light. “We integrated upgraded PSSR in about a day and were essentially happy with what we saw straight away. No per-scene tuning, no special-case work — it just held up across the whole game. That’s not something we get to say very often about a piece of new tech.” – Jon Rocatis, Principal Render Engineer, IO Interactive Available at launch on PS5 Pro Upgraded PSSR will be the default upscaler on PlayStation 5 Pro for 007 First Light at launch. Players on other platforms will continue to benefit from FSR 3.1.5, which remains our upscaler of choice outside of PS5 Pro. We’re excited for players to experience 007 First Light at its visual best on PS5 Pro, and we’ll keep looking for opportunities to push image quality further as the platform and its tools continue to evolve. View the full article -
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PSBlog Feed: Time travel, trials, and treasure awaits in The Adventures of Elliot: The Millennium Tales
We’re excited to show you more of the early portion of Elliot and Faie’s adventure in The Adventures of Elliot: The Millennium Tales, coming to PS5 June 18. At this point in the game, our dynamic duo has teamed up and ventured through a Doorway of Time, granting them access to the Age of Reconstruction, which is 250 years in the past. You’ll see how the people of this era cling together in a village called Littlehope, eking out an existence with meager resources and defenses. From here, Elliot and Faie will embark into a dangerous world that resembles their home in the Era of Safekeeping, but subtle differences will keep the spark of exploration alive. One of the main attractions in this demo is the Doorway Ruins, located in the eastern section of Philabieldia. This dungeon has it all: platforming, puzzles, plenty of beastmen to do battle with, and treasure to discover. You can even get a powerful new sword for Elliot, which will come in handy when you go to face the dungeon’s formidable boss, the Tag Guardians. In this fight, you’ll have to defeat a Greatsword Guardian and a Great Bow Guardian. The guardians move quickly and aggressively, with the Greatsword Guardian wielding a huge blade with surprising range and the Great Bow Guardian launching shots at you from afar. Elliot has all seven weapon types available to him in this demo, so you can find the strategy that works best for you. With the hammer, for example, Elliot can unleash a devastating charge attack, and with the boomerang, he can deal damage from afar. By changing up Elliot’s magicite setup, you can also find new ways to customize the combat experience to your liking. Faie’s magic will also come in handy as she can help Elliot speedily escape a tricky situation. Speaking of Faie’s abilities, it’s also possible to unlock a new power for her in this demo. By seeking out the Shrine of the Mystic, Faie can learn the Warp ability, which enables Elliot to teleport to her location. This is super useful for solving puzzles and for evading enemy attacks. There’s plenty more for Elliot and Faie to do beyond the Doorway Ruins and Shrine of the Mystic. The pair can freely fast travel to any discovered adventuring guideposts in the two eras unlocked in this demo, so you can check out what secrets the world has to offer. One fun piece of side content we’ve implemented is cat collecting, which is exactly what it sounds like. Throughout the world, you’ll find cats that you can collect on behalf of a cat-fancying traveler. You’ll get various rewards for your efforts, so it’s definitely worth keeping an eye out for any stray felines. When you want to take a break from adventuring, you can also check out Faie’s Magic Lessons, which are fun minigames accessed through the menu. The sprint minigame in particular is a favorite of ours, and it will have you racing down an icy mountain, pursued by an avalanche. Through these minigames, you can unlock records that allow you to listen to the in-game soundtrack. I hope this preview has grabbed your interest. This is just a small look at what the full game has to offer, and we can’t wait for you to embark on your journey with Elliot and Faie when The Adventures of Elliot: The Millennium Tales launches on PlayStation 5 on June 18, 2026. To give you a better glimpse of what to expect, we’re excited to share a Q&A with the development team. (Note: All answers are translated from Japanese.) Why did you choose to make this an action RPG rather than a turn-based game? Tomoya Asano: Through the HD-2D visual style, we first explored the RPG genre with Octopath Traveler, followed by the strategy genre with Triangle Strategy. Building on that progression, we wanted to reach an even broader, newer audience with this latest entry, which led us to adopt the action RPG genre for this title. As the development team, what lessons did you learn from other HD-2D games that you applied to this project? Could you tell us about the challenges you faced in incorporating HD-2D into the action gameplay, and how you overcame them? Naofumi Matsushita: The appeal of HD-2D lies in the fact that, by using 3D backgrounds, we can create a sense of depth in the maps and scenery, even though the characters are 2D. The challenge was how to fuse that strength with 2D action gameplay. In pixel-art 2D action games, the entire screen tends to be dominated by the ground of the map. However, that prevents players from feeling the depth of a 3D environment, and the visuals can end up feeling rather dull to users. In this title, particularly in the field areas, we’ve implemented a drum roll technique where the map curves in the background to reveal distant terrain. By applying unique innovations to further maximize the visible range, we’ve created an experience that conveys a sense of depth despite being a 2D action game. We achieved this through careful coordination with the development team, and is a key creative aspect that differs from our previous HD-2D titles. Furthermore, we’ve introduced a unique element—controlling your fairy partner Faie—and added elements to the core battle system that allow players to use their own strategies. Our intention was to let players enjoy traditional fun within a beautiful visual style while also providing a new experience through these unique elements. We achieved this balance by playing the game extensively and refining it day by day. Could you tell us about the development team’s vision for this time-travel action RPG? Tomoya Asano: Having worked on many RPGs over the years, I’ve come to realize that the past plays a crucial role in storytelling. The idea that if players could actually experience that past led to the creation of a storyline where you travel back through time using the Doorway of Time to explore different eras. So, rather than traveling to every corner of the world, this story focuses on untangling the history of a single nation within a specific region. Naofumi Matsushita: The tagline is derived from, “Hope is always there,” a phrase that appears in the story itself and holds deep significance for us. I’d like players to discover and experience the theme and message for themselves by actually playing the game. And I would love for players to enjoy this thousand year journey as they experience the history of the town and the lives of its people unfold across the four eras. We hope you enjoyed this extended look at The Adventures of Elliot: The Millennium Tales, and prepare to explore more dungeons and take on giant bosses when the game arrives on June 18 for PS5. View the full article -
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PSBlog Feed: Official PlayStation Podcast Episode 541: Legendary Run
Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Kristen, and I are back this week to discuss min/maxing runs in Saros, the music and vibes of Mixtape, and other games that’ve been keeping us busy. We also have a special interview about Ghost of Yōtei Legends endgame raids with Sucker Punch Lead Designer Darren Bridges. Stuff We Talked About Next week’s release highlights: Darksiders: Warmastered Edition | PS5 R-Type Dimensions III | PS5 Coffee Talk Tokyo | PS5 Warhammer 40,000: Speed Freeks | PS5 Bubsy 4D | PS5 LEGO Batman: Legacy of the Dark Knight | PS5 Scuf Omega PS5 controller — Check out the new officially licensed performance controller from Scuf. It features 28 inputs and numerous customization options to cater to a wide variety of gaming preferences. Saros “Finding Carcosa” dev diary — Peek behind the curtain of the third-person sci-fi shooter and see how Housemarque brought protagonist Arjun to life. Spoiler: It’s a mix of performance tech and a bad experience with LA traffic jams. PlayStation Plus May Game Catalog PlayStation Plus Extra and Premium Star Wars Outlaws | PS5 Red Dead Redemption 2 | PS4 Bramble: The Mountain King | PS5, PS4 The Thaumaturge | PS5 Flintlock: The Siege of Dawn | PS5 Broken Sword – Shadows of the Templar: Reforged | PS5, PS4 Enotria: The Last Song Standard Edition | PS5 PlayStation Plus Premium Time Crisis | PS5, PS4 The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article -
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PSBlog Feed: Share of the Week: EA Sports FC 26
Last week, we asked you to share your goal-winning moments from EA Sports FC 26, available to all PlayStation Plus members* as part of the PlayStation Plus Monthly Games lineup for May. Here are this week’s highlightings: Photomode_Raro shares the ball being kicked up and close to the foreground. call_me_xavii shares a goalie holding the ball outside the goal. fsantos1697 shares a view of the crowd at the stadium. lucaslu_ckli shares a goalie reacting in disbelief at a goal, while the opposing player runs off Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Hands SUBMIT BY: 11:59 PM PT on May 20, 2026 Next week, put ‘em up! Share moments focusing on characters using their hands in the game of your choice. Use #PSshare #PSBlog for a chance to be featured. *PlayStation Plus Monthly Games lineup may differ by region. Please check PlayStation Store on release day for more information. View the full article
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