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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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PSBlog Feed: Final Fantasy VII Revelation hands-on report: Into the Whirlwind Maze where Sephiroth awaits
Final Fantasy VII Revelation, launching April 8, 2027 on PlayStation 5, marks the epic final chapter in the remake trilogy following Final Fantasy VII Remake and Final Fantasy VII Rebirth. At Tokyo Game Show 2026, we had our first chance to play a hands-on demo of the PS5 title, featuring a combat-focused portion of the main story. In this demo, we explored the Whirlwind Maze and got the chance to test out combat with newly added playable characters Vincent and Cid, the new FITS System, and battle against Jenova Deathmourner. Exploring the Whirlwind Maze where black-robed figures linger Airship pilot Cid joins Cloud and the rest of the party at the beginning of the demo. With a group totaling eight members, you set off for the Whirlwind Maze where Sephiroth awaits. The terrain requires shimmying along cliff faces and vaulting over ledges with parkour traversal. An eerie atmosphere hangs over the field. Winds howl across the cliffs. Aurora-like ribbons of light illuminate the darkness. Black-robed figures linger along the path. Vincent: Fighting in two styles as human and beast In this game, Vincent and Cid join the party as playable characters, and both were available at the beginning of this hands-on session. Vincent fights using two distinct powers: gunplay and monster transformation. The versatile fighter unleashes ranged gunfire and fights up close in monster form. Landing consecutive standard firearm attacks causes Vincent’s unique abilities to evolve from Blood Moon to Execration and then Retribution, increasing in power relative to the hit count. There is no need to manually aim; simply firing with the Square button and executing abilities with the Triangle button makes battle feel satisfyingly effortless and snappy. Holding the R1 button transforms Vincent into a powerful monster. Moving swiftly on all fours like a beast, he can slash enemies with sharp claws. Holding the Triangle button while in monster form allows him to stagger enemies faster. Monster form is unlimited, but as time passes the Chaos level rises, reducing Vincent’s maximum HP. Switching between human and beast forms while reacting to enemy types make him a unique and versatile addition to the party. Cid: Dancing swiftly through the air with spear in hand As a spear wielder, Cid excels at airborne combat. Chaining standard attacks with the Square button and pressing the Square button again at the exact moment he becomes cloaked in a blue aura leads into derivative attacks like Dragon Spin, Hyper Dive, and Ground Pound. His long spear offers impressive reach, perfect for sweeping away groups of enemies. Pressing the Triangle button fires Target Spear, which can be charged by holding the button to launch up to five spears. Pinning enemies with spears empowers Cid’s abilities like Skydive and Burst Spiral, creating engaging tactical options. Unlocking unique abilities with the new FITS System The game introduces the FITS (Function-Integrated Tactical Suitwear), a new mechanic where choosing from four specialized FITS — Warrior, Knight, Black Mage, and Summoner — each unlocks different capabilities and abilities based on the equipped uniform. In this hands-on demo, Cloud started with the Summoner FITS equipped. Selecting FITS from the command menu during combat summons Ifrit, Shiva, Titan, and other powerful beings to fight alongside Cloud for a limited duration. Selecting FITS again while a summon is active unleashes the high-damage attack Pledge Roar. Using Pledge Roar drains HP, so this massive power comes with risk. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Battling Jenova Death through flames and tentacles Tough foes like Dragon Riders and Gigas await deep inside the Whirlwind Maze. Sephiroth himself appears toward the end of the demo, leading into a fight against Jenova Death. Debuting in the original Final Fantasy VII, the creature returns here with a sinister redesign featuring an unsettling spiky body. Jenova Death rains down wide-area Fire attacks, including fireballs and scorching gusts. Dodge or guard these attacks or risk severe damage to the party. Midway through the battle, Jenova Death’s tentacles sprout and shield the main body from damage until you destroy each one. As the battle continues the tentacles begin spewing fire like flamethrowers. In our session, combining Synergy Abilities and Limit Breaks finally brings down the colossal Jenova Death. From the distinct fighting styles of Vincent and Cid to the new FITS System and intense boss encounters, this hands-on session offered a great look at what makes this third entry unique. Finish the adventure when Final Fantasy VII Revelation launches on PS5 April 8, 2027. View the full article -
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PSBlog Feed: (For Southeast Asia) PlayStation Plus Tokyo Game Show promotion starts 17 September
Players who join PlayStation Plus during 17 September to 30 September can save up to 25% on a PS Plus 12-month membership! Current PlayStation Plus members can save big on the remainder of their membership when upgrading a current plan to PlayStation Plus Extra or Deluxe.* With PlayStation Plus Extra and Deluxe, get access to monthly games, exclusive discounts, online multiplayer, and hundreds of games through the Game Catalog and Classics Catalog, including hit titles like Helldivers 2, Ghost of Tsushima and many more. Explore the Classics Catalog with PlayStation Plus Deluxe, try select games like the epic Clair Obscur: Expedition 33 with Game Trials, and more.* *Availability of Classics and Game Catalog varies over time, region/country, and plan. See https://www.playstation.com/Plus for details and updates on PlayStation Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms View the full article -
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PSBlog Feed: Monster Hunter Wilds: Ascendance hands-on report – taking on new monster Araketa and Elder Dragon Teostra
Currently in development for release in 2027, Monster Hunter Wilds: Ascendance is a massive expansion that adds new storyline, areas, monsters, actions, and Master Rank to the game. At the PlayStation booth during Tokyo Game Show 2026, we got the very first opportunity to play a hands-on demo of the title. This demo offered three quest types featuring Chatacabra, the boss variant of new monster Araketa, and Elder Dragon Teostra. Here is what we learned from experiencing the new Boost Action mechanics firsthand and hunting Araketa in the new Skybound Eyrie area. Experiencing Boost Action, the new feature evolving the hunt even further Added in Ascendance, Boost Action is a new mechanic that unleashes weapon specific attacks and empowers certain weapon actions for a limited duration by activating the Boost Bracer. What stood out during this demo was how seamlessly Boost Action integrates with existing moves to sustain continuous attacks. Because Boost triggering actions can be activated mid combo or right when you are exposed after finishing an attack, you can instantly press the offensive without breaking momentum. The Boost gauge fills gradually over time and with every strike landed. Crucially, destroying wounds with Focus Strike while in the Boost state recharges the draining gauge, enabling high-level tactics such as shattering a wound just before Boost wears off to keep the momentum going. Armed with the Sword and Shield, the Boost activation move delivered lightning fast mobility while slashing through monsters. Closing the gap on distant targets to dive inside their guard and unleash devastating boosted combos feels exhilarating. Triggering it up close pivots you instantly around to their flank, doubling as a brilliant dodge mechanic. Taking on the Araketa pack in the new Skybound Eyrie area Next, we jumped into a quest to hunt the boss variant of the new monster Araketa in the breathtaking Skybound Eyrie. While traversing this realm dotted with floating islands, mounting your Seikret lets you catch updrafts, rocket skyward, and seamlessly glide between floating landmasses. Towering ruins loomed in the distance against a crystal-clear blue sky, creating an awe-inspiring backdrop. The target monster Araketa hunts in packs, and without Slinger Dung Bombs to scatter them on this run, we were forced to clash with multiple beasts at once. Araketa inflates its wings with air to blast hunters back or rocket forward in heavy charge attacks. Watch those wings closely, as a massive swell signals an incoming strike. What truly stole the show was the terrifying coordination between the boss variant and its pack. The alpha barks commands to send pack members pouncing in rapid succession, culminating in a signature ultimate move where the entire pack leaps into the heavens before diving straight down in a synchronized, high speed charge. Throwing up a hasty Great Sword guard was nowhere near enough, sending us hurtling through the air. Fortunately, the boss exposes a throat weak spot whenever it roars, and landing a clutch Focus Strike successfully cuts off its orders to the pack. Weaponizing Gundoraja, a small creature inhabiting the area, adds fantastic dynamic flair to the hunt. Wrapped in rock solid hide, a curled up Gundoraja can be hoisted directly by hand and hurled at targets. Sniping the hyper active Araketa takes real precision, but connecting delivers a heavy blow that staggers the monster in its tracks. The assault was so relentless that we completely forgot to trigger Boost state at times, even with a maxed out Boost gauge. Somehow, we managed to take down the boss variant right before time ran out. It was a fierce uphill battle, but nothing beats the sheer thrill of hunting a brand new monster for the first time. Given another chance, we can’t wait to thoroughly explore every corner of Skybound Eyrie. New attacks arrive in the battle against Teostra Finally, we stepped into the Oilwell Basin to go head-to-head with Elder Dragon Teostra. Alongside franchise staples like charges, flame breath, and blast explosions, this demo showcased brand new attack patterns we had never seen before. What left the biggest impression was a terrifying move where Teostra rears high and slams both forelegs down with crushing force. Attempting to circle around its flank, Teostra remained upright while pivoting on the spot to realign its target. Luckily, a quick reaction with the Switch Axe Offset Rising Slash landed cleanly, deflecting the heavy slam right back at the monster. While the windup looks horrifying, mastering the timing makes for an incredibly rewarding counter option. Fighting Teostra inside the Oilwell Basin created an especially toxic combination. Whenever dust scattered to signal an impending blast, getting stuck in thick oil mud repeatedly sabotaged our movement, continually robbing us of the precious seconds needed to dodge away. While Teostra remains an absolute nightmare to fight, leveraging Focus Mode, wound destruction, and new Boost Actions allowed us to trade blows effectively. Ultimately, a devastating surprise hit wiped out our health, and exhausting our recovery items triggered a heart breaking quest failed screen as time expired. Between breathtaking new locales, formidable beasts, and revolutionary combat depth brought by Boost Action, this short taste proved that Monster Hunter Wilds: Ascendance is set to evolve monster hunting in spectacular ways. Monster Hunter Wilds: Ascendance launches on PS5 in 2027. View the full article -
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PSBlog Feed: A Close Quarters Look at Proto Man in Mega Man: Dual Override
At long last, the Blue Bomber is leaping back into action with Mega Man: Dual Override. However, he’s not the only one making a return in the highly anticipated game. Capcom’s latest evolution of the Mega Man series also features a second playable character! Proto Man is making his comeback in Mega Man: Dual Override, and the fan favorite is armed with a powerful playstyle that’s entirely his own. Today, we’re excited to share a closer look at Proto Man and the unique arsenal he’ll unleash in this all-new adventure. Proto Man’s return in Dual Override is something we’ve been teasing from the very jump. Fans may have heard his signature whistle in our reveal trailer, but now it’s official. Proto Man is back, and in the latest footage, you can catch the first look at him in action. Alongside the arrival of Mega Man: Dual Override, next year marks the 40th anniversary of the series. It’s a long legacy, and Proto Man has been a key part of that story over the years. As Dr. Light’s first creation, he’s the legendary prototype who started it all. The mysterious red-clad robot originally debuted as an adversary in Mega Man 3. Over time, however, Proto Man has moved beyond his rivalry with the Blue Bomber. Now, he’s a trusted ally who appears when Mega Man is in trouble, lending a hand when it matters most. It’s been a bit since Proto Man’s last appearance as a playable character in Mega Man 10, but he’s picked up some new tricks since then. Over the course of Dual Override, players will discover Proto Man and Mega Man each excel in different areas, possessing their own distinct strengths, combat philosophies, and even progression systems. Contrasting with Mega Man’s longer-range approach to combat, Proto Man excels in close quarters. The wandering warrior has a more aggressive but technical playstyle that rewards rushing into the fray with precision. His iconic weapon, the Proto Buster, may have a relatively short range, but it packs a serious punch with high attack power at point blank. The Proto Shield also returns in Dual Override, and this time around, players will have the chance to wield it on both offense and defense, as part of Proto Man’s special abilities. Unlike Mega Man, who replicates the powers of Robot Masters he defeats, Proto Man walks his own path. By defeating bosses over the course of the journey, he’ll unlock new attacks (many of which revolve around his shield), reinforcing his role as a close-range fighter. Instead of switching between these tools one at a time, Proto Man will develop a versatile loadout of Shield Actions that can all be used on command to tap into more offense and mobility on the fly. However, this power comes at a cost. Overreliance on these skills puts a strain on Proto Man’s body, causing him to overheat with repeated use. So please be mindful of Proto Man’s temperature to help him stay cool in the heat of battle. Choice and customization are also at the core of Dual Override. Beyond selecting between Mega Man and Proto Man, players can also enjoy added flexibility with the Custom Chip system – one of the brand-new gameplay features in Dual Override. There are more than 50 chips in the game, each of which grants an active ability or passive effect, so you can experiment by creating tailor-made builds with countless combinations. Whether it’s more offense, survivability, or something else entirely, Custom Chips open up a whole new world of tactical options for Mega Man and Proto Man to explore. Another one of the game’s key features (it’s in the title, after all!) is the Override system. This new addition allows the game’s dual protagonists to transcend their normal limits, unleashing tremendous power and amplifying their abilities for a short period of time. You can catch a glimpse of Proto Man activating his explosive Override in the latest trailer. This dramatic transformation shouldn’t be undertaken lightly, though! Once Override ends, our heroes will find themselves in a more vulnerable state. So, it’s important to choose the perfect moment to pull the trigger on harnessing this high-risk, high-reward maneuver. With two playable heroes, each with their own unique playstyles, and new features that add layers of strategy to the experience, fans can look forward to plenty of variety of depth in Mega Man: Dual Override when it launches in Spring 2027 for PlayStation 5 and PlayStation 4. Until then, you can wishlist the game now on the PlayStation Store. View the full article -
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PSBlog Feed: Moomintroll: Winter’s Warmth launches on September 18
My name is Kristina, I work at the indie studio Hyper Games. We’re based in Norway, so you can be sure we know a lot about snow, which is great with our upcoming cozy adventure game, Moomintroll: Winter’s Warmth. It is our second Moomin game and it is coming to PlayStation 5 on September 18. Our first was the cozy spring and musical adventure Snufkin: Melody of Moominvalley. The main character, Moomintroll, wakes up from his hibernation, but winter is still lingering and no one else in the family is ready to rouse from their slumber. Our reluctant hero then decides to bring back spring to wake everyone up and get his best friend, Snufkin, back to Moominvalley. The Moomins were created by Tove Jansson, and the first story was published in 1945. Having lived through World War II, Tove created a world away from war and facism. The stories of the Moomins reflect life itself and contain a mixture of darkness and humor, and how to get along with it all. Tove was a private, but courageous person and in addition to war, she lived through a period where having a same-gender partner was illegal. She used concealed language and creative storytelling to express love in her stories. For example, in our game you meet a character named Too-Ticky, which Tove created based on her life partner, Tuulikki Pietilä. The interactive storybook It has been such a joy creating games from the stories made by Tove Jansson and we have done our best to bring to life a world that reflects both the softness and emotional complexity of the Moomins. For Moomintroll: Winter’s Warmth, we wanted to create a game that gives the players a storybook atmosphere with an aquarelle look, inspired by Tove’s own visual works. To achieve this we combined 3D shapes with proper 2D painted elements, using several shading and texturing tricks to achieve a coherent mix of the two. It is made to look like the watercolors have tinted the paper, but imperfectly like it typically can be. We try to do as much as possible in our game development engine Unity, with shader and texture work, as this makes for a concise look of it all. You can find references to Tove’s art, characters and stories in Moomintroll: Winter’s Warmth. Did you see the carpet in the screenshot above? Let’s take a closer look. You can find both the Ancestor, and the Hattifatteners on the carpet. And then we have a beautiful red chair in the living room, and an X-ray of Moomintroll in his bedroom that some fans might recognise. The snow of Moomintroll: Winter’s Warmth As mentioned, to get the storybook look, we have mostly flat structures, landscapes and items in the game, but we wanted the snow to feel like it has weight and move in relation to Moomintroll. The game’s terrain is created from simple shapes, and a deformable layer of snow is added. The layer will respond to interaction from characters and other elements and give the feel of actually walking through the snow. In the engine it looks like this… In the screenshot above, you can also see bushes that are flat and maybe look similar to stage props used in theater? Clever use of perspective and camera angles are possibly the closest we come to creating magic. The result are areas where soft snow gets brought up and thrown down as weighted and textured substances. It looks perfect to make snow figurines with. Available from September 18 Thank you for reading our little art deep dive, we hope you find a lot of fun art and details when playing through Moomintroll: Winter’s Warmth and feel the hygge, as we would say, of Moominvalley. We leave you with concept art for a dark and cold winter forest and Moomintroll who realizes he is braver than he thought. View the full article
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