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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: (For Southeast Asia) PlayStation 11.11 Power Deals returns from 30 October to 12 November 2026
PlayStation 11.11 Power Deals returns to Singapore, Malaysia, Thailand, Indonesia and Vietnam from 30th October to 12th November 2026, with discounts on PS5 peripherals and disc versions of PS5 games from PlayStation Studios. Highlights of this year’s 11.11 Power Deals include: DualSense wireless controllers: SGD 14.10 / RM 54 / THB 500 / IDR 250,000 / VND 260,000 off DualSense Edge wireless controllers: SGD 39 / RM 130 / THB 1,000 / IDR 470,000 / VND 750,000 off PULSE Elite wireless headset: SGD 56 / MYR 180 / THB 1,400 / IDR 680,000 / VND 1,040,000 off Discounts on disc versions of PS5 games, including Marvel’s Wolverine, MARVEL Tōkon: Fighting Souls, SAROS and Death Stranding 2: On The Beach. The 2026 PlayStation 11.11 Power Deals promotion will be available at participating retailers (https://www.playstation.com/local/retailers/) while supplies last. NOTE: Offers are available while stocks last. Promotional prices apply to selected PlayStation products at participating retailers. Actual prices and product availability vary by retailer. The promotion runs from 30.10.26 to 12.11.26. See below for the full list of promotional offers on selected games and peripherals in Singapore, Malaysia, Thailand, Indonesia and Vietnam: Singapore PeripheralsOriginal SRPPromotion SRPDualSense™ Wireless controller – WhiteSGD 99.00SGD 84.90DualSense™ Wireless controller – Midnight BlackSGD 99.00SGD 84.90DualSense™ Wireless controller – Cosmic RedSGD 99.00SGD 84.90DualSense™ Wireless controller – Nova PinkSGD 99.00SGD 84.90DualSense™ Wireless controller – Galactic PurpleSGD 99.00SGD 84.90DualSense™ Wireless controller – Starlight BlueSGD 99.00SGD 84.90DualSense™ Wireless controller – Gray CamouflageSGD 99.00SGD 84.90DualSense™ wireless controller – Volcanic RedSGD 108.00SGD 93.90DualSense™ wireless controller – Sterling SilverSGD 108.00SGD 89.90DualSense™ wireless controller – Cobalt BlueSGD 108.00SGD 93.90DualSense™ wireless controller – Chroma TealSGD 108.00SGD 93.90DualSense™ wireless controller – Chroma IndigoSGD 108.00SGD 89.90DualSense™ wireless controller – Chroma PearlSGD 108.00SGD 89.90DualSense™ wireless controller – Techno RedSGD 115.00SGD 100.90DualSense™ wireless controller – Remix GreenSGD 115.00SGD 100.90DualSense™ wireless controller – Rhythm BlueSGD 115.00SGD 100.90PULSE Elite™ – WhiteSGD 194.00SGD 138.00PULSE Elite™ – Midnight BlackSGD 194.00SGD 138.00PULSE Explore™ Wireless EarbudsSGD 214.00SGD 175.00PULSE Explore™ Wireless Earbuds – Midnight BlackSGD 214.00SGD 175.00DualSense Edge™ Wireless ControllerSGD 279.00SGD 240.00DualSense Edge™ Wireless Controller – Midnight BlackSGD 279.00SGD 240.00Access™ controllerSGD 126.00SGD 87.00 Game Titles (PS5)Original SRPPromotion SRPSarosSGD 97.90SGD 53.00Ghost of Yotei – Complete EditionSGD 89.90SGD 64.00Marvel Tokon Fighting SoulsSGD 77.00SGD 53.00Astro BotSGD 77.00SGD 53.00Gran Turismo® 7SGD 85.00SGD 37.80God of War™ RagnarökSGD 85.00SGD 37.80Marvel’s Spider-Man 2SGD 85.00SGD 37.80Rise of the Ronin™SGD 85.00SGD 37.80The Last of Us™ Part II RemasteredSGD 64.00SGD 37.80The Last of Us™ Part ISGD 85.00SGD 37.80Ghost of Tsushima Director’s CutSGD 85.00SGD 37.80Helldivers 2SGD 53.00SGD 37.80Until DawnSGD 77.00SGD 37.80Horizon Zero Dawn RemasteredSGD 64.00SGD 25.00LEGO Horizon Adventures SGD 53.00SGD 14.00Stellar BladeSGD 85.00SGD 37.80Death Stranding 2: On The BeachSGD 85.00SGD 53.00Marvel’s WolverineSGD 89.90SGD 64.00Lost Soul AsideSGD 77.00SGD 25.00 Malaysia PeripheralsOriginal SRPPromotion SRPPULSE Elite™ wireless headset – WhiteRM699RM519PULSE Elite™ wireless headset – Midnight BlackRM699RM519PULSE Explore™ wireless earbuds – WhiteRM789RM659PULSE Explore™ wireless earbuds – Midnight BlackRM789RM659DualSense Edge™ wireless controller – WhiteRM999RM869DualSense Edge™ wireless controller – Midnight BlackRM999RM869Access™ controllerRM449RM319PlayStation®VR2RM2,099RM1,619DualSense™ wireless controller – WhiteRM369RM315DualSense™wireless controller – Midnight Black + USB Cable for PCRM369RM315DualSense™wireless controller – Midnight BlackRM369RM315DualSense™ wireless controller – Cosmic RedRM369RM315DualSense™ wireless controller – Nova PinkRM369RM315DualSense™ wireless controller – Galactic PurpleRM369RM315DualSense™ wireless controller – Starlight BlueRM369RM315DualSense™ wireless controller – Gray CamouflageRM369RM315DualSense™ wireless controller – Volcanic RedRM399RM345DualSense™ wireless controller – Sterling SilverRM399RM345DualSense™ wireless controller – Cobalt BlueRM399RM345DualSense™ wireless controller – Techno RedRM419RM365DualSense™ wireless controller – Remix GreenRM419RM365DualSense™ wireless controller – Rhythm BlueRM419RM365DualSense™ wireless controller – Chroma TealRM399RM345DualSense™ wireless controller – Chroma IndigoRM399RM345DualSense™ wireless controller – Chroma PearlRM399RM345PlayStation VR2 Sense™ controller charging stationRM229RM99 Game Titles (PS5)Original SRPPromotion SRPAstro BotRM249RM169Gran Turismo® 7RM299RM129God of War™ RagnarökRM299RM129Marvel’s Spider-Man 2RM299RM129Rise of the Ronin™RM299RM129The Last of Us™ Part II RemasteredRM209RM129The Last of Us™ Part IRM299RM129Ghost of Tsushima Director’s CutRM299RM129Helldivers 2RM169RM129Until DawnRM249RM129Horizon Zero Dawn RemasteredRM209RM79LEGO Horizon Adventures RM169RM39Stellar BladeRM299RM129Death Stranding 2: On The BeachRM299RM169Lost Soul AsideRM249RM79Ghost of Yotei Complete EditionRM299RM209SAROSRM299RM169Marvel Tōkon: Fighting SoulsRM249RM169Marvel’s WolverineRM299RM209 Thailand PeripheralsOriginal SRPPromotion SRPPULSE Elite™ wireless headset – WhiteTHB 5,190THB 3,790PULSE Elite™ wireless headset – Midnight BlackTHB 5,190THB 3,790PULSE Explore™ wireless earbuds – WhiteTHB 6,090THB 5,090PULSE Explore™ wireless earbuds – Midnight BlackTHB 6,090THB 5,090DualSense Edge™ wireless controller – WhiteTHB 7,790THB 6,790DualSense Edge™ wireless controller – Midnight BlackTHB 7,790THB 6,790Access™ controllerTHB 3,090THB 2,090PlayStation®VR2THB 15,990THB 12,390DualSense™ wireless controller – WhiteTHB 2,590THB 2,090DualSense™ wireless controller – Midnight BlackTHB 2,590THB 2,090DualSense™ wireless controller – Midnight Black + USB Cable for PCTHB 2,590THB 2,090DualSense™ wireless controller – Cosmic RedTHB 2,590THB 2,090DualSense™ wireless controller – Nova PinkTHB 2,590THB 2,090DualSense™ wireless controller – Galactic PurpleTHB 2,590THB 2,090DualSense™ wireless controller – Starlight BlueTHB 2,590THB 2,090DualSense™ wireless controller – Gray CamouflageTHB 2,590THB 2,090DualSense™ wireless controller – Volcanic RedTHB 2,690THB 2,190DualSense™ wireless controller – Sterling SilverTHB 2,690THB 2,190DualSense™ wireless controller – Cobalt BlueTHB 2,690THB 2,190DualSense™ wireless controller – Techno RedTHB 2,890THB 2,390DualSense™ wireless controller – Remix GreenTHB 2,890THB 2,390DualSense™ wireless controller – Rhythm BlueTHB 2,890THB 2,390DualSense™ wireless controller – Chroma TealTHB 2,690THB 2,190DualSense™ wireless controller – Chroma IndigoTHB 2,690THB 2,190DualSense™ wireless controller – Chroma PearlTHB 2,690THB 2,190PlayStation VR2 Sense™ controller charging stationTHB 1,699THB 699 Game Titles (PS5)Original SRPPromotion SRPAstro BotTHB 1,990THB 1,290Gran Turismo® 7THB 2,290THB 990God of War™ RagnarökTHB 2,290THB 990Marvel’s Spider-Man 2THB 2,290THB 990Rise of the Ronin™THB 2,290THB 990The Last of Us™ Part II RemasteredTHB 1,690THB 990The Last of Us™ Part ITHB 2,290THB 990Ghost of Tsushima Director’s CutTHB 2,290THB 990Helldivers 2THB 1,290THB 990Until DawnTHB 1,990THB 990Horizon Zero Dawn RemasteredTHB 1,690THB 690LEGO Horizon Adventures THB 1,290THB 345Stellar BladeTHB 2,290THB 990Death Stranding 2: On The BeachTHB 2,290THB 1,290Lost Soul AsideTHB 1,990THB 690Ghost of Yotei Complete EditionTHB 2,290THB 1,690SAROSTHB 2,290THB 1,290Marvel Tōkon: Fighting SoulsTHB 1,990THB 1,290Marvel’s WolverineTHB 2,290THB 1,690 Indonesia PeripheralsOriginal SRPPromotion SRPPULSE Elite™ wireless headset – WhiteIDR 2,499,000IDR 1,819,000PULSE Elite™ wireless headset – Midnight BlackIDR 2,499,000IDR 1,819,000PULSE Explore™ wireless earbuds – WhiteIDR 2,699,010IDR 2,229,010PULSE Explore™ wireless earbuds – Midnight BlackIDR 2,699,010IDR 2,229,010DualSense Edge™ wireless controller – WhiteIDR 3,599,000IDR 3,129,000DualSense Edge™ wireless controller – Midnight BlackIDR 3,599,000IDR 3,129,000Access™ controllerIDR 1,649,000IDR 1,179,000PlayStation®VR2IDR 7,799,000IDR 6,179,000DualSense™ wireless controller – WhiteIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Midnight BlackIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Midnight Black + USB Cable for PCIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Cosmic RedIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Nova PinkIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Galactic PurpleIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Starlight BlueIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Gray CamouflageIDR 1,359,000IDR 1,109,000DualSense™ wireless controller – Volcanic RedIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Sterling SilverIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Cobalt BlueIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Techno RedIDR 1,549,000IDR 1,299,000DualSense™ wireless controller – Remix GreenIDR 1,549,000IDR 1,299,000DualSense™ wireless controller – Rhythm BlueIDR 1,549,000IDR 1,299,000DualSense™ wireless controller – Chroma TealIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Chroma IndigoIDR 1,449,000IDR 1,199,000DualSense™ wireless controller – Chroma PearlIDR 1,449,000IDR 1,199,000PlayStation VR2 Sense™ controller charging stationIDR 899,000IDR 429,000 Game Titles (PS5)Original SRPPromotion SRPAstro BotIDR 879,000IDR 579,000Gran Turismo® 7IDR 1,029,000IDR 439,000God of War™ RagnarökIDR 1,029,000IDR 439,000Marvel’s Spider-Man 2IDR 1,029,000IDR 439,000Rise of the Ronin™IDR 1,029,000IDR 439,000The Last of Us™ Part II RemasteredIDR 729,000IDR 439,000The Last of Us™ Part IIDR 1,029,000IDR 439,000Ghost of Tsushima Director’s CutIDR 1,029,000IDR 439,000Helldivers 2IDR 579,000IDR 439,000Until DawnIDR 879,000IDR 439,000Horizon Zero Dawn RemasteredIDR 729,000IDR 279,000LEGO Horizon Adventures IDR 579,000IDR 139,500Stellar BladeIDR 1,029,000IDR 439,000Death Stranding 2: On The BeachIDR 1,029,000IDR 579,000Lost Soul AsideIDR 879,000IDR 279,000Ghost of Yotei Complete EditionIDR 1,169,000IDR 729,000SAROSIDR 1,029,000IDR 579,000Marvel Tōkon: Fighting SoulsIDR 879,000IDR 579,000Marvel’s WolverineIDR 1,169,000IDR 729,000 Vietnam PeripheralsOriginal SRPPromotion SRPPULSE Elite™ wireless headset – WhiteVND 3,999,000VND 2,959,000PULSE Elite™ wireless headset – Midnight BlackVND 3,999,000VND 2,959,000PULSE Explore™ wireless earbuds – WhiteVND 4,399,000VND 3,649,000PULSE Explore™ wireless earbuds – Midnight BlackVND 4,399,000VND 3,649,000DualSense Edge™ wireless controller – WhiteVND 5,699,000VND 4,949,000DualSense Edge™ wireless controller – Midnight BlackVND 5,699,000VND 4,949,000Access™ controllerVND 2,599,000VND 1,849,000PlayStation®VR2VND 12,999,000VND 10,389,000DualSense™ wireless controller – WhiteVND 2,099,000VND 1,839,000DualSense™ wireless controller – Midnight Black + USB Cable for PCVND 2,099,000VND 1,839,000DualSense™ wireless controller – Midnight BlackVND 2,099,000VND 1,839,000DualSense™ wireless controller – Cosmic RedVND 2,099,000VND 1,839,000DualSense™ wireless controller – Nova PinkVND 2,099,000VND 1,839,000DualSense™ wireless controller – Galactic PurpleVND 2,099,000VND 1,839,000DualSense™ wireless controller – Starlight BlueVND 2,099,000VND 1,839,000DualSense™ wireless controller – Gray CamouflageVND 2,099,000VND 1,839,000DualSense™ wireless controller – Volcanic RedVND 2,299,000VND 2,039,000DualSense™ wireless controller – Sterling SilverVND 2,299,000VND 2,039,000DualSense™ wireless controller – Cobalt BlueVND 2,299,000VND 2,039,000DualSense™ wireless controller – Techno RedVND 2,399,000VND 2,139,000DualSense™ wireless controller – Remix GreenVND 2,399,000VND 2,139,000DualSense™ wireless controller – Rhythm BlueVND 2,399,000VND 2,139,000DualSense™ wireless controller – Chroma TealVND 2,299,000VND 2,039,000DualSense™ wireless controller – Chroma IndigoVND 2,299,000VND 2,039,000DualSense™ wireless controller – Chroma PearlVND 2,299,000VND 2,039,000PlayStation VR2 Sense™ controller charging stationVND 1,490,000VND 740,000 Game Titles (PS5)Original SRPPromotion SRPAstro BotVND 1,499,000VND 999,000Gran Turismo® 7VND 1,799,000VND 899,000God of War™ RagnarökVND 1,799,000VND 899,000Marvel’s Spider-Man 2VND 1,799,000VND 899,000Rise of the Ronin™VND 1,799,000VND 899,000The Last of Us™ Part II RemasteredVND 1,249,000VND 749,000The Last of Us™ Part IVND 1,799,000VND 899,000Until DawnVND 1,499,000VND 749,000Horizon Zero Dawn RemasteredVND 1,249,000VND 624,000LEGO Horizon Adventures VND 999,000VND 499,000Stellar BladeVND 1,799,000VND 999,000Death Stranding 2: On The BeachVND 1,799,000VND 999,000Lost Soul AsideVND 1,499,000VND 759,000Ghost of Yotei Complete EditionVND 1,799,000VND 1,249,000SAROSVND 1,799,000VND 999,000Marvel Tōkon: Fighting SoulsVND 1,499,000VND 999,000Marvel’s WolverineVND 1,799,000VND 1,249,000 View the full article -
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PSBlog Feed: Aloft and Conan Exiles Enhanced launch on PS5 in early 2027
We’ve just launched Dune: Awakening on PlayStation 5, but we’re only getting started. We’re excited to bring two more of our open-world survival adventures to PlayStation 5 in early 2027. Soar the skies in Aloft, then visit the unforgiving Exiled Lands in Conan Exiles Enhanced. Aloft: Build a home among the clouds Play Video After six years of heartfelt development with a team that grew from a small group of friends to the Astrolabe of today, we are ecstatic to reveal that our cozy co-op sandbox survival game in the clouds, Aloft, makes its console debut with Funcom as a publisher on PS5 early 2027. The PS5 version includes all the updates released during the game’s Early Access period on PC, as well as the 1.0 experience, bringing our complete vision of Aloft to life, filled with new content, stories, and so many improvements. Turn floating islands into skyships, build a home among the clouds, and explore a colorful open world alone or with friends. Since launching in Early Access, we have introduced five major content updates to Aloft, featuring new wildlife, puzzles, combat improvements, glider customization, expanded exploration, and much more. Discover lost knowledge, cure fungal corruption, care for your animals, brave hurricanes as you restore the ecosystem and uncover new adventures across the skies. Launching the complete game on PS5 marks an exciting new chapter for us. Aloft has always been a passion project fueled by the unwavering support and love of our community. Reaching this milestone is incredibly exciting, as this will mark a new era for the game – we really hope you will be part of our flight. Conan Exiles Enhanced: Survive the brutal, yet beautiful Exiled Lands We are thrilled to announce that Conan Exiles Enhanced is coming to PS5. All players who own Conan Exiles on PlayStation will get the Enhanced version for PlayStation 5 for free. Both PS4 and PS5 versions will be available to purchase. Buy one version and get the other for free. All your purchased Bazaar items and DLC will also carry over from PS4 to PS5 seamlessly. The Enhanced edition brings improved environments, characters, lighting, and effects, along with a redesigned UI and performance and quality-of-life improvements. Play Video The update also makes exploring the Exiled Lands and the Isle of Siptah expansion a more seamless experience. Isle of Siptah remains a separate purchase. The new Legacy of the Giant-Kings story arc will be included in the console launch of Conan Exiles Enhanced, bringing an exciting new narrative experience to console players from day one. Players will be able to uncover the mysteries of the ancient Giant-Kings, explore their forgotten legacy, and embark on a journey filled with new challenges, discoveries, and rewards. Its inclusion ensures console players can experience this major story arc as part of the enhanced Conan Exiles experience at launch. We’ll share release dates and more details for both games at a later date. Wishlist both games now at PlayStation Store. View the full article -
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PSBlog Feed: Where Winds Meet’s climactic Hutuo Battlefield narrative arc revealed, out Nov 13
Today, we are proud to unveil the most climactic narrative arc in Where Winds Meet yet: Hutuo, a sprawling new region launching November 13 alongside the game’s first global anniversary update. Marking a major turning point in Where Winds Meet, Hutuo invites you onto an epic, war-torn frontier to experience a story of unwavering conviction, camaraderie, and the true meaning of heroism. Play Video Defining ‘Xia’: From martial arts to universal heroism When we first set out to build Where Winds Meet, our aspiration was to reimagine Wuxia—a genre long confined mostly to classic cinema—as a living, breathing Jianghu for a global audience. Nothing has moved us more than seeing wanderers worldwide find their own resonance within this realm: discovering what ‘Xia’ truly means through personal awakening, sacred promises, and the enduring longing for freedom. We reached an unforgettable milestone this August when the game welcomed over 100 million players worldwide and claimed Best Mobile Game at Gamescom. Being the first to bring an authentic Wuxia open world to the global stage has been a deeply humbling journey, proving that the spirit of this genre speaks to hearts across every border. Yet our vision goes beyond combat choreography and ancient traditions. With Hutuo, we wanted to delve deeper into the spiritual core of ‘Xia’ (Chivalry)—exploring how sacrifice and guardianship reflect a universal heroism that resonates across all cultures. Nowhere is this clearer than in the story we tell at the battle of Zhongdu Bridge. Here, you step into a desperate historical crossroads: northern invaders are surging across the border, frontline defenses are fracturing, and old pacts lie in ruins. With displaced civilians behind you and an unstoppable tide of steel ahead, loyalty and justice pull in opposite directions. A haunting question arises: when the powers above fail, do you fight in blind obedience to a crumbling throne, or rise alongside sworn companions to shield the innocent and guard your homeland? How you answer that call captures what we believe is the truest, most profound essence of ‘Xia’. The Hutuo Battlefield: Uncovering light in the ashes To anchor this theme, we shifted our world design to craft an authentic, mud-and-steel warzone unlike anything seen in the game before. We focused heavily on immersive environmental storytelling and quest design, allowing players to experience the wartime Jianghu from varied perspectives. Whether stepping into the shoes of a conflicted soldier defying brutal orders, listening to a haunting song of displaced survivors among the river reeds, or witnessing nameless folk risk their lives to shelter refugees in the night, each tale captures a distinct facet of the frontier. Even in the darkest corners of history, we wanted these intimate stories to uncover the enduring light of ordinary lives, showcasing the quiet dignity and everyday bravery of people surviving the storm of war. Immersive warfare: PS5 & PS5 Pro enhancements To make every clash across this frontier feel immediate and visceral, we have tailored dedicated technical upgrades for PlayStation players: PS5 Pro & enhanced PSSR: Utilizing enhanced PSSR alongside upgraded ray-traced reflections, Hutuo’s rivers and wetlands look more striking than ever at a stable 60 FPS, bringing fire and falling ash vividly to life across uneven, mud-soaked reflections beneath your feet. Tactile combat & responsiveness: DualSense adaptive triggers and haptics lend physical weight to every drawn war-bow and clashing blade, while reduced frame hitches during effects-heavy battles keep your parries, combos, and dodges razor-sharp. Seamless battlefield scale: Optimized asynchronous asset streaming drastically cuts load times across fast-travel points, dungeons, and cinematic transitions—ensuring your charge into Hutuo’s core warzones remains smooth and uninterrupted. Yuen Woo-ping’s dual spears & a historic first anniversary Experiencing the emotional peak of Where Winds Meet goes hand-in-hand with our biggest celebration yet. Arriving November 13, our first anniversary update delivers the most generous historic rewards since launch, alongside fun and tactical new board game modes like Horse Racing Chess and Jianghu Tactics. The celebration continues on late November with the debut of the Dual Spears Martial Art. Directed and choreographed by legendary action director Yuen Woo-ping (Crouching Tiger, Hidden Dragon), this dynamic style alternates fluidly between offensive Light Spears and stance-breaking Heavy Spears, building Spear Stance for relentless combo loops. Want an early look at the front lines? Tune in to our First Anniversary Special Broadcast on November 2, where our team will share deeper developer insights and exclusive gameplay reveals for Hutuo. View the full article -
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PSBlog Feed: Terrible Lizards dev discusses twisting familiar dinosaur designs, out Oct 29
When I founded WDR Studios with my colleagues, the goal was simple: make the kind of games that we’d want to play. I wanted to apply the lessons I’d learned from years of managing a successful YouTube channel to the medium of video games, drawing inspiration from some of my favourite titles to create a fresh horror experience that puts gameplay first. That’s how Terrible Lizards came to be. Perfecting paleo platforming Terrible Lizards is a 3D first-person platformer, but we also use the term “parkour” to describe the game’s emphasis on movement through physical spaces. You could also call it an action/horror dinosaur game, in that you’re running for your life from dinosaurs. That balance between fear and fun is central to the game’s design philosophy. As with any platformer, we knew we had to place an emphasis on enjoyable, engaging movement. Terrible Lizards is a fun game to be inside of, with controls and mechanics that are satisfying to use: runs, jumps, sliding, wall running, bounces, as well as grabbing ledges and leaping from ledge to ledge. There’s also a bunch of different tools that you can use to manipulate each level and environment. Overall, the game has a very tight feel to its control scheme, promoting intuitive movement with precise timing. When we decided to utilize a first-person perspective, we made sure to create movement that felt distinct from other parkour games, instead building platforming mechanics based on the movement styles of popular first-person action shooters. There’s a balance between floatiness and a strong sense of control, and finding that perfect balance became our “secret sauce” for achieving a satisfying gameplay feel. The result is a rhythmic game flow, where the player feels in control of everything. In our game, you’re always going the maximum speed whenever you can move and jump: it’s fixed, which makes it predictable and rhythmic at the same time. It’s easy to get into a good flow state, especially with things like aerial control. Instead of having to run and jump, your momentum carries forward, so you can just jump and stay moving. It’s subtle but effective, and we’ve found it allows for both a low and high skill ceilings. Players can use aerial control to correct an over jump, or to move side to side in an instinctual way. You know when you play a racing game and can’t help but physically lean your body into turns? That feeling plays out here, too. Jurassic parkour The game takes place in the early 1990s, where you play as a college kid road tripping out west on Route 66. When your car breaks down, you venture into a roadside attraction called Dalton’s Dinos looking for help… but you find something terrible instead. We’re very inspired by the current indie mascot horror niche, which takes familiar iconography and twists it into something new, as all horror does. We started with a few broad concepts—American nostalgia, interstate road tripping—which led us to the roadside attraction as a premise. And when you look into the tradition of those attractions, there’s often a lot of silly dinosaur statues outside, advertising makeshift prehistoric tours or fossils of questionable legitimacy. These attractions became especially popular during the 90s, alongside the broader cultural fascination with dinosaurs reflected in popular media of the era. As a child, dinosaurs were my first real interest and hobby, which I think is a familiar experience for a lot of people. The word dinosaur actually means “terrible lizard”, from the Greek deinos and saurus. It’s a term that’s been used before in the paleo community, but not for anything horror, so we knew it was a perfect fit for our game. We felt that considering how excited and feverish people are for dinosaur media and dinosaur things, it’s still a pretty underrepresented niche. They capture our imagination in awe-inspiring and frightening ways, both of which you can see on full display in Terrible Lizards. Exit Through the Dalton’s Dinos gift shop… if you can I’ve dabbled in enough mediums (such as film, music, and animation) to know that game development is one of the hardest art forms anyone could pursue. In some ways, I was a jaded gamer before this undertaking, but creating Terrible Lizards has made me fall in love with the medium all over again, as well the craftsmanship behind it. Our team is made up of first-time game developers, most of us being creators coming from the online space. In that sense, Terrible Lizards is by the community, for the community, and we hope players everywhere enjoy the game when it launches on October 29. View the full article -
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PSBlog Feed: The sound of Saros: Building an audio identity for Carcosa
When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.” That became a useful principle throughout development. We carried forward our gameplay-first approach, our emphasis on strong and satisfying player feedback, our immersive soundscape, and our ambition to showcase PS5 features such as Tempest 3D Audio and DualSense haptics. At the same time, Saros is a brand-new IP with its own characters, story and tone. Every piece of audio content needed to feel unique and help establish the world of Carcosa. Finding the sound of Carcosa Very early on, we started looking for elements that could define Saros sonically. The Eclipse became one of our first creative anchors. It is central to the world and story of the hostile planet, so we began experimenting with its sound identity. One of our most useful discoveries came from a didgeridoo recording session in our studio. With creative processing, the recordings felt epic and became incredibly versatile. With further manipulation, they could even begin to sound like a deep voice. This eventually became the foundation for the Yellow King’s vocalisations and helped define the wider Saros sound palette, emphasising the influence of the Eclipse, the Yellow King and the Corruption throughout the game. The cinematic announcement trailer, which was the first presentation of Saros to the public, became an opportunity to showcase these creative explorations, featuring the didgeridoo source alongside many other sounds. Play Video The idea of recording something and transforming it into something unusual became important across the entire soundscape. We combined grounded recordings with heavily processed and abstract elements, crafting sounds that could feel familiar yet alien. Some sounds came from very unexpected places. The first enemy players encounter, an evil mechanical drone, is built partly from processed floppy disk recordings. The ocean in the Yellow Shore was created from recordings of marinated chicken, frying chicken and walnuts being moved around a bowl. Sound design is often about hearing the potential in something that was never intended to sound like what you need. Sam Slater’s score also brings its own powerful vocabulary to Carcosa, combining distorted voices, synthesis, guitars and darker experimental textures. Our aim was to allow Music and Sound Design to blend and complement each other, helping the Corruption feel like an overwhelming force that had spread throughout the entire world. Designing a world where every sound has a purpose A major part of the sound design was making sure that the varied parts of Carcosa had their own identity, while still feeling connected to the same world. We wanted players to be able to understand what was happening around them through sound, even when the screen was full of visual information. Enemy vocalisations were designed to be fast, tonal and memorable, particularly for attacks that players need to recognise quickly enough to dodge or absorb with the shield. We created distinct sonic families for organic, mechanical and cosmic enemies. Audio clip of the game’s organic enemies. Audio clip of the game’s mechanical enemies. Audio clip of the game’s cosmic enemies. The cosmic enemies, in particular, needed to feel connected to the divine influence of the Yellow King, with a sound that could be both menacing and beautiful. Mongolian throat singing became part of their core vocal foundation, while higher vocal elements came from singers and instruments such as the shakuhachi, adding a more beautiful quality. Play Video Projectiles were treated with the same level of care. Normal, Corrupted and Nova projectiles each have their own palette. Blue projectiles use electric and liquid textures, yellow Corrupted projectiles draw from the didgeridoo-based Corruption language, and red projectiles use more tonal material derived from processed human screams. These details may be subtle individually, but together they make the world feel coherent and help players read intense combat. In contrast to other studios, Housemarque’s titles are recognised for replayability through mastery, with bullet-hell spectacle of hundreds of projectiles filling the screen. We developed several layers of prioritisation so the most important sounds remain audible without simply silencing everything else. Enemies are prioritised according to factors such as their threat level, distance, visibility and combat state. Their audio is then organised into different levels of prominence, allowing us to carefully manage how many sounds are competing for the player’s attention. Projectiles use a similar approach, grouping them according to their type and proximity so that the game can communicate the most important information without overwhelming the player. The result is a dense mix that can still communicate what matters most. Putting the PS5 at the centre of the experience Building on our experience with Returnal, we wanted Saros to push 3D Audio and Haptics further while also delivering the most immersive audio experience through Dolby Atmos. In a game this demanding, 3D Audio is not only about immersion. It is another source of gameplay information. Enemies and projectiles can approach from above, below, behind or outside the screen, and accurate positioning can make a real difference during combat. Our process goes far beyond simply activating Tempest on positional content. Every small detail, from a leaf moving in the wind to an enemy attacking from behind, is carefully designed, implemented, positioned and mixed with 3D Audio in mind. Different content uses different spatial approaches, allowing us to create complex scenes while maintaining clarity and control. The 3D Audio implementation in Saros aims for uncompromised audio quality and spatial precision, both in environmental audio and in combat. Saros also showcases PS Acoustics, a technology developed by Audio Tools and Tech team. Using raytracing, it calculates reverberation and reflections in real time, alongside obstruction and occlusion. Players can hear the sounds and voices of Arjun, enemies and the Echelon IV crew being reflected from nearby walls, with the effect responding to the absorption properties of the materials. While the reflections can be subtle acoustic details, the reverberations are much more obvious. For example, the Passage has a strong acoustic tone and depth that matches the unique shape and construction of the environment. Instead of relying entirely on predetermined acoustic behaviour, this technology makes spaces feel believable and responsive, all within the 3D Audio environment. We also wanted to deliver Saros as a standout experience in Dolby Atmos, taking advantage of the game’s extensive verticality and positional information. Throughout development, Saros was regularly mixed in Atmos, and we made sure that the work put into the 3D Audio presentation translated effectively to speakers. This ranges from conveying the scale of the most epic boss fights to subtle moments, such as a flock of birds flying overhead. Towards the end of production, we chose to complete the final mix at the iconic Abbey Road Studios. This gave our teams and Housemarque’s Creative Director an exceptional environment in which to experience, refine and finalise the audio for players. Designing sound and haptics together The same uncompromising philosophy applied to DualSense Haptics. Sound and haptics were designed closely together from the beginning of development, for each feature, as part of the same sensory experience. They work together to convey weight, intensity and nuance. One example of meaningful subtlety is the bullet-based weapons. As ammunition runs low, the haptic frequency changes, giving the player another subtle indication of their weapon state without requiring them to look away from the action. These details are deliberately small, but in a game where so much is happening at once, they can provide valuable information without adding another visual element to the screen. Weapon behaviour, physical interactions, combat feedback and key narrative moments are communicated not only through what players hear, but through what they feel in the DualSense wireless controller. That combination of bold Sound and Music design, state-of-the-art 3D Audio, Dolby Atmos and Haptics design and implementation approach defines the audio vision for Saros. Giving players more control over the experience Another major goal was to create an audio experience that players could tailor to their own preferences, needs and listening environment. From the early stages of development, we collaborated closely with the PlayStation Accessibility Team to establish a set of essential features that should be present across the wider game portfolio, while also developing functionality specifically suited to Saros. Players can make dialogue louder or progressively clearer through the Dialogue Priority setting, customise the volume of sound effects, and reduce high-pitched ringing. Music can be adjusted independently for combat and exploration, while Bass and Treble controls offer quick tuning for different headphones or speakers. The Dynamic Range settings offer a high level of customisation, allowing players to calibrate the soundscape to suit their own gaming environment. These options were developed alongside PlayStation accessibility standards and considered throughout production, rather than being added at the end. Ultimately, that attention to detail reflects the philosophy behind the entire audio experience in Saros. Whether it is an unusual creature vocalisation, the sensation of a weapon through the controller, a reflection moving through a space, or an option helping someone hear dialogue more clearly, every detail was designed to contribute meaningfully. Our goal was to create an experience that feels bold, original and unmistakably Saros, while using the unique capabilities of PS5 to make Carcosa as immersive, responsive and accessible to players as possible. View the full article
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