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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: The Spring Sale comes to PlayStation Store March 25
PlayStation Store’s Spring Sale begins tomorrow, Wednesday, March 25. For a limited time* you can enjoy deep discounts of up to 75% on a vast range of games that include iconic blockbusters, acclaimed classics, and more. *PlayStation Store Spring Sale promotion runs from Wednesday, March 25 at 00:00 AM PDT/BST/JST and finishes Wednesday April 22 at 11:59 PM PDT/BST/JST**. Each title may have different sale periods. Please refer to the information in the title details page. **The promotion’s start and finish time may differ in certain regions. Game selection may differ by region. View the full article -
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PSBlog Feed: Virtual Hunter brings the pursuit to PS VR2 on May 27
I’m Jesse Passoja from Korpi Games, lead designer on Virtual Hunter. Virtual reality is a lightning rod for all the things that make simulation games like ours click with the genre’s audience: Slower-paced, highly immersive experiences with a great range of freedom. However, the hunting genre was almost completely missing from VR when we started working on Virtual Hunter. Play Video We put all of our passion and knowledge from the past decades into the design to deliver the best game in the genre, and I’m honored to be able to give the PlayStation community some insight into what to expect when Virtual Hunter launches for PlayStation VR2 on May 27. I’ll also include some insight from Jaakko Asikainen, CTO over at VRKiwi, with whom we have the pleasure of working with as we deliver the game for this community. The PS VR2 version has been requested for years and, with his team, we gathered feedback from players so we could make the best use of things like the adaptive triggers, foveated rendering, and headset haptics while delivering the best port we can. Building the hunt from the ground up We focused on delivering a hunting experience in VR that players have wanted and more with Virtual Hunter. From realistic hunting mechanics and true-to-life weapon ballistics all the way to the massive open-world with day/night cycle and dynamic weather filled with animals meticulously designed to mimic their real-life counterparts. Core to the impact of these different systems intersecting and complementing each other is total player freedom in how they want to approach a hunt. Do you want to climb on a stand early in the morning and scan the tree line as you go? Or do you want to take a relaxing hike to the top of the mountain you spotted on the horizon? It is all up to the player and, since there’s a fresh spawn of animals, each hunt will be different. You’ll never know when the trophy of a lifetime shows up. That freedom extends to accessibility as well. Players can approach at their own pace with three different difficulty options, which affect animal senses and rewards. They’re easier to approach in Casual mode, and in Realistic, they are highly aware of their surroundings but yield higher monetary rewards. We also have a feature that gives you space to reflect and admire the progress you make on your many hunts: the trophy lodge. With our best-in-the-genre trophy mount system, players can freely place their favorite trophies around the lodge. There are several mount types available, varying from full body mounts to hanging ceiling mounts for pheasants, and players can add, change, and move them however they want. Outside the lodge, you can find a shooting range and a 3D archery course where you can master your shooting skills. The trophy lodge brings a narrative layer unique to each player, serving as a blank canvas for players to paint their virtual hunting story, one trophy at a time. PS VR2 takes it to the next level Virtual Hunter includes specific settings that are crucial to players shaping their VR experience. There’s a dedicated seated mode, a variety of settings for weapon handling, and more. Further, coming to PS VR2 gives us a selection of options we didn’t have in the original version of Virtual Hunter that we’re excited to take advantage of. “PS VR2’s specific features are always exciting to work with. They’re fairly easy to implement but with great payoffs for players,” says Asikainen. “For example, we use the headset haptics to simulate branches and leaves going by your head while in the brush.” ”The main show, however, is the adaptive triggers, and we aimed for ultimate realism with them,” he continues. “It helps when there are lots of hunters and other hobbyists in the fan base who can give us feedback on things like the resistances we applied to the triggers for the different guns.” The bows in the game are draw-and-release, so they are very straightforward when pulling the triggers. The revolver, however, has a realistic double-action where a partial pull cocks the weapon and pulling further fires it. “All in all, the adaptive trigger feature is a must-have for any developer trying to do some kind of weapon simulation,” Asikainen concludes. A trophy worth the wait Virtual Hunter is a technical and design feat that was challenging to accomplish with a small team and limited resources. It took a lot of time, research, and mistakes to succeed and we’re very proud of what we’ve accomplished. When the PS VR2 community gets their hands on Virtual Hunter, we want them to feel the thrill when they spot the first animal and successfully harvest it. It’s not always about the trophy, but the experience of the hunt as well. There is a lot to explore, new skills to master, and personal goals to achieve. Patience is a skill in immersive simulation experiences, and getting your first trophy is a feeling that will make it all worth it. We’re always open to hearing about our players’ experiences, so don’t hesitate to reach out with feedback or questions. Happy hunting! Virtual Hunter launches May 27 for PS VR2. View the full article -
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PSBlog Feed: Damon and Baby: hands-on with the ridiculous twin-stick shooter, out March 26
Arc System Works and Executive Director Daisuke Ishiwatari are known for fighting games, and their upcoming game, Damon and Baby, is a huge shift. It’s an action-adventure game that’s defined by an overhead viewpoint, twin-stick shooter mechanics, a lighthearted, cartoonish art style, and a wry, satirical wit — a departure from series like Guilty Gear and BlazBlue. Damon and Baby is an expansive game that packs a surprising amount of depth and challenge. I recently played through the first 10 hours of Damon and Baby ahead of its release to get a first-hand feel for its blend of action mechanics and comedy stylings. You take on the role of Damon, a demon with aspirations for greatness, who has what turns out to be an unfortunate friendship with a priest. At the start of the tale, the priest shows up mortally wounded and entrusts Damon with a baby. Little does Damon know that, through supernatural shenanigans, the two have become inseparable, and if Damon wanders too far away from the baby, he’s instantly teleported back to her. Stuck with putting his demonic plans on hold to care for a cute child, Damon sets out to find a way to separate himself from the baby. But he quickly discovers that while he wants to get rid of the kid, there are demonic forces, led by Death, who will do anything to claim her. And while Damon is a curmudgeonly demon, it turns out he has a heart of gold, so he grabs some guns and sets about fighting through hordes of supernatural enemies. Fast, furious twin-stick combat And you will fight a lot of enemies in Damon and Baby, using a close-range melee strike and four different types of weapons: pistols, shotguns, machine guns, and rocket launchers. Each of the gun archetypes comes in all sorts of variations, sporting different stats and nuanced capabilities. Some guns might add additional bullets to their spread, pierce through enemies, or fire in powerful, short bursts rather than continuously. Each weapon is good for specific situations, encouraging you to change them up often as you fight all kinds of enemies. From easily-defeated knife-wielding spirits, to giant, flying, shield-wielding fiends, there’s a huge number of threats to deal with and you’ll have to constantly shift strategies in order to stay alive. Toss that baby! Damon and Baby gives you a few interesting tools to help you, as well. Before long, Damon realizes he can use that whole baby curse thing to his advantage, giving you the ability to throw the baby, which causes Damon to teleport to wherever she is and catch her. That move allows you to cover big gaps that you couldn’t normally jump over, and it serves as your primary dodge to escape enemy attacks. You’ll need to use that baby throw ability a lot, because enemies hit hard. While Damon and Baby might look cartoonish on the surface, it packs some serious challenges. Even normal enemies can be huge and powerful, but the bosses take things up a notch — like a giant, katana-wielding wolf dressed like he belongs in Kill Bill, or a moth who uses a massive sniper rifle against you in a grocery store. They’ll clobber you if you’re not on your game. Throwing the baby is also just one of the many abilities that help you explore its sprawling areas. As Damon earns a double-jump and wall jump, and “ultimate” abilities that let him do things like smash through certain kinds of objects, you can revisit earlier areas to discover secrets and power-ups, or earn money for buying new weapons. Damon and Baby’s levels are huge, and offer almost as many nooks and crannies to check as demons to shoot. Heaven and Hell have bureaucrats, too The thing I liked most in my preview of the game, though, was Damon and Baby’s comedic sensibility. It’s set in a world where demons, angels, and monsters are old hat for normal folks, and dealing with Heaven and Hell is mostly a bureaucratic annoyance, and it’s a paperwork snafu that costs Damon his powers at the start of the game. Damon’s ultimate goal is to get to Sedona — as in, Arizona — and he’s helped out by a demonic insurance agent, a vampire mafioso who transforms into a bat to help you in combat, and an angelic cook, among other weirdos. It’s a game that imagines a goofy supernatural world that’s full of spirits and creatures trying to help you save the world, but who still have to work within a society full of mundane tasks and arbitrary rules. The absurdity leads to a lot of good jokes, especially as Damon complains his way through the journey. You’ll get a chance to explore the enormous, ridiculous world of Damon and Baby when it launches on PS5 and PS4 on March 26. View the full article -
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PSBlog Feed: Peni Parker revealed for MARVEL Tōkon: Fighting Souls
Hello everyone, I’m Takeshi Yamanaka, Producer of MARVEL Tōkon: Fighting Souls. Earlier today at the Arc World Tour 2025–2026 Finals in Korea, we revealed the second team to appear in the game: the Amazing Guardians. If you haven’t seen the latest Team Reveal Trailer yet, be sure to check it out below. Play Video A new team takes the stage: The Amazing Guardians View and download image Download the image close Close Download this image The Amazing Guardians are a team made up of heroes from a new generation. Leading the group is your friendly-neighborhood Spider-Man (voiced by Josh Keaton), who answers the call with both great power and great responsibility. He’s joined by the up-and-coming Ms. Marvel (voiced by Dalia Rooni), the profit-seeking space pirate Star-Lord (voiced by Scott Porter), and the interdimensional gadget whiz Peni Parker (voiced by Risa Mei). How did these four heroes come together? How will they face an overwhelming threat? Can they work as a team despite their differences? You’ll find out in Episode Mode, where their story unfolds! New playable character: Peni Parker View and download image Download the image close Close Download this image One of the newly announced characters is Peni Parker. A Japanese-American student, Peni is a brilliant (and maybe a little eccentric) young scientist. She pilots SP//dr, a powerful mech suit created by her father, and fights as the spider hero of a parallel universe. In MARVEL Tōkon: Fighting Souls, Peni brings SP//dr into battle, using a wide range of gadgets and unique tools to improvise strategies on the fly. Though she grew up in the United States, Peni occasionally slips into speaking Japanese. Keep an ear out for how this detail is brought to life across different language voiceovers. Our Master of Ceremonies appears: The Promoter View and download image Download the image close Close Download this image The trailer also introduces a mysterious new figure known as the Promoter (voiced by Sabrina Fest). Her true name is Xirena Awhina, and she’s an Elder of the Universe — an ancient alien race that has existed across the cosmos since time immemorial. True to her title, Xirena travels the galaxy organizing entertainment on a supernova scale. The Promoter invites our heroes to a high-stakes tournament that will determine the fate of planet Earth. How will our heroes, and villains, rise to the challenge? And is the Promoter acting alone? Stay tuned… more will be revealed soon. New feature: Automatic Team Name Generation View and download image Download the image close Close Download this image We know players love building their own four-character dream teams—and giving them a name to match. Starting with the latest build, we’ve added a fun new feature: Automatic Team Name Generation. (No, we didn’t patent it!) Based on your selected characters, the game automatically creates a team name that references Marvel lore. The name appears on screen and is even announced by a ring announcer. Try out different combinations to discover cool, surprising, or just plain fun team names. Improvements based on the Closed Beta tests feedback Based on feedback from our two Closed Beta tests last year, we’ve made a number of refinements and improvements to the game. Watch this video for an overview of the latest gameplay changes. Detailed patch notes are available on the Discord Server. To everyone who played the demo and shared their thoughts—thank you! Our development team is continuing to fine-tune the experience right up until launch. Play the latest demo at EVO Japan 2026 Next, we’ll be bringing the latest hands-on demo to EVO Japan 2026, taking place in Tokyo from 1- 3 May. This build will feature Peni Parker as a playable character, along with the Knowhere battle stage, which is closely tied to the Amazing Guardians team, bringing the total of playable characters to 12 and 4 stages to choose from at EVO Japan. If you’re attending EVO Japan, we’d love for you to stop by and give it a try. See you at EVO Japan 2026! View the full article -
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PSBlog Feed: Microsoft Flight Simulator 2024: a deep dive into PS VR2 mode
When Microsoft Flight Simulator 2024 was announced last year for PlayStation 5, you could almost hear the inevitable question on everyone’s lips: “Will it support PS VR2?” Asobo Studio and the Microsoft Game Studios team at Microsoft wasted no time with the immediate and welcome revelation that, yes, you’ll be exploring new heights in one of the most advanced flight sims available with a free PS VR2 update launching early this year. But as with any VR mode, it’s not just a matter of pressing a magic button to get the job done. “Cockpit interactions in Microsoft Flight Simulator 2024 are complex,” explains Jorg Neumann, Head of Microsoft Flight Simulator. “There are so many different instruments, knobs, and switches to interact with. Every interaction model had to be redesigned to fit the PS VR2 Sense controllers to action them in a natural and intuitive manner.” On top of the control elements, there were many technical aspects that posed a variety of challenges to the team, especially those related to ensuring a smooth framerate, something essential to such a visually demanding game. “Getting foveated rendering with Flexible Scaled Rasterization right was quite a challenge,” said Jorg. “It impacts the entirety of the rendering pipeline, and subtle off-by-on-pixel bugs during development could result in dramatic quality issues. “Another tech developed specifically for PS VR2 support was frame duplication, where the render thread would iterate twice for one frame of the main thread, updating the camera position in-between. This technical approach was another key in achieving the framerate needed for PS VR2 support.” Inspirations, feedback and fun With the heavy focus on technical quality there’s always a risk of losing sight of what can make – and keep – a game being fun, but the development team’s strong emphasis on community feedback from prior versions kept their vision clear. Jorg revealed that they also looked at how Gran Turismo 7 effectively used VR as a form of inspiration. Placing the player into the seat of a high powered vehicle is an obvious overlap, with the feeling of being within the high flying environments offered by Microsoft Flight Simulator 2024 being something that the studio felt they had to get absolutely right in VR. “It’s the sense of scale,” says Jorg. “On a flat screen, you see a mountain. In VR you feel the sheer mass of the rock wall as you hover your helicopter next to it. Also, flying through a storm is a completely different experience when you can lean forward to look through a clear patch in the windshield.” Navigating with over 100 aircrafts One of the other factors that had to be taken on board for VR was that different aircraft archetypes provided their own quirks and characteristics, which meant more considerations. “Airliners were used a lot during development, especially the Boeing 737-8,” said Jorg. “In general, airliners are the most challenging archetype because of their requirements on performance, the sheer complexity of the cockpits, readability, as well as interactions. But now that it all works really well, taking off with a 737 in VR is immensely satisfying! “Helicopters like the Guimbal Cabri G2 are also particularly interesting and immersive in VR, because the peripheral vision in these aircraft is unmatched. In VR, you do not just fly a helicopter, you feel like you are suspended in mid-air. It is a great way to enjoy the scenery.” And while being able to take in the many different environments at your leisure is a big part of the experience, when asked about some of the more thrill-seeking moments in VR, Jorg had a clear favourite. “With the PS VR2 Red Bull Air Races are jaw-dropping, they take on a whole new dimension in terms of authenticity. The ability to look into a high-G turn to spot the next pylon is simply incredible.” “A true-to-life experience” With up to 125 different aircraft to try out, many providing a very different experience via VR, Microsoft Flight Simulator 2024 is looking to deliver an enhanced level of authenticity in simulated flying for both fans and newcomers alike. And if – like me – you’re a little apprehensive around heights, this could be as real as it gets to flying an actual aircraft, which is no mean feat. “For those of us who are pilots, it is uncanny how our body movement mimics what we do when flying a real aircraft when simming in VR,” says Jorg. “Looking over your shoulder for the runway, looking through the side windows for orientation … the actual movement and muscle memory are very similar to flying real planes. VR is making flight simulation a true-to-life experience, and with Microsoft Flight Simulator 2024 on PS VR2, console players can experience this incredible sensation for the first time.” View the full article
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