-
Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
-
Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
-
Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
-
Latest Activity
-
0
PSBlog Feed: Order of the Sinking Star is coming to PS5, hands-on report
The glittering sky of mystery, magic, and head scratching enigmas is becoming much larger – Order of the Sinking Star is arriving on PlayStation 5 later this year. Developed by Jonathan Blow’s independent studio Thekla, it should come as no surprise that this stablemate of Braid and The Witness is a puzzler… but with a fair few differences to differentiate it from its priors. Play Video In fact, it’s fair to say that those two titles created the foundation that Order of the Sinking Star sits on, not just because of its many, many puzzles, but also with its intriguing blend of characters, an unfolding story, and its stylish aesthetic. Introducing this new star While Order of the Sinking Star’s story is more explicit than that found in Braid or The Witness due to its immediate presence of talkative, controllable characters, there’s still a strong ethos of discovery. Even in the demo I played, exposition is delivered in small, sporadic chunks, all secondary to introducing the gameplay mechanics. This is entirely by design. The subtle environmental storytelling introduces a world of obstacles and divergences, where people are displaced in their surroundings. The first character, the Queen, is lost in what appears to be a strange palace at first, before it opens out into the game’s overworld. It serves as a quick intro to pushing blocking objects around the grid-like locations to progress, as well as understanding the invaluable rewind/undo mechanic in case you get stuck during a puzzle and need to revert to an earlier point in time. Hearty heroes and more It’s an essential mechanic, too, given the introduction of the game’s other characters, who come with their own puzzle-driven abilities. Given the choice of three different areas to tackle after the tutorial section, I sent the Queen northwards to begin The Hearty Heroes of Hauling section, which initially stars the warrior Valens, Tif the thief, and Isidore the wizard. Initially separated, each character can manipulate obstructive blocks and crystals in one specific way – Valens can push them, Tif can only pull them, and Isidore magically swaps places with them on line-of-sight. Guiding the Queen Westwards instead opens up The Promise, where I controlled an explorer who has to work his way through a maze-like mine using the power of gems to emit different coloured beams to perform abilities. While the grassy Mirror Isles to the East dropped me into the sandals of a wealthy trader using mirrors to swap places with his projected reflection in order to navigate a waterlogged archipelago. A nesting doll of puzzles Just as the story reveals its intriguing wrinkles through voice over dialogue and narration, the Sokoban-like puzzles start off simple but escalate very quickly. In The Hearty Heroes of Hauling, the trio eventually meet up, meaning I had to use a combination of all their abilities to progress. Later, a druid who could transmute blocks joined their ranks, and so the game’s complexity evolved further. Did I mention there are monsters, too? Puzzle purists don’t need to worry – there’s no fighting in the game. But dealing with goblins who will kill your character if they’re on an adjacent square, or beasts who shoot fire on line-of-sight meant the puzzles switched up once more, especially as some gates could only be deactivated once the enemies were vanquished. Thankfully, monsters can be manipulated to attack each other, while another new character, the bard, could charm them with an area of effect ability. And later in the game, a priestess is entirely immune to their attacks, enabling her to protect any adjacent peers. Order of the Sinking Star prides itself on the gradual layering of new characters, elements, and environments the further you travel. Early on in the demo, the Queen was forced to use the other characters’ abilities to access more of the overworld, smartly leaning on my familiarity with their powers to overcome increasingly difficult challenges. And then, several hours in, things changed in a way that turned the entire game on its head… When worlds collide As if the three different worlds’ worth of puzzles and an overworld with its own batch of enigmas and brainteasers wasn’t enough, Order of the Sinking Star’s big turning point is when the characters from the different worlds begin to interact in order to solve puzzles they couldn’t alone. At one late point I was having to switch between the merchant and wizard across realms, thinking about their abilities in different ways. It speaks to the ethos of Order of the Sinking Star that this switch is still early in a game which has hundreds of hours of gameplay, built on the back of over a thousand puzzles. And while there’s a clear narrative progression, the freedom to choose the order of how you tackle some of them meant I could still move on when I hit a wall. And on top of all of this, a whole fourth Southern area, Skipping Stones to Lonely Homes, was unavailable in my demo, but promises to ramp things up further with a marooned sailor in a world of giant stones, lily pads, and rivers she can redirect. Following the star’s light It’s been ten years in development via a modest team of around 20 people, but with its 900+ levels, multiple endings, and constantly evolving gameplay, even after several hours in the demo it’s clear there’s literally worlds worth of discovery left in Thekla’s enchanting puzzler. We’ll even find out what’s truly behind the mysterious title itself… Expect more to surface from Order of the Sinking Star when it releases on PS5 later this year. View the full article -
0
PSBlog Feed: Beginner’s Guide to MARVEL Tōkon: Fighting Souls
MARVEL Tōkon: Fighting Souls Open Beta kicks off July 24–26 on PlayStation 5 consoles and PC. Whether you’re new to fighting games or stepping into the arena with your favorite Marvel heroes for the first time, we’ve put together this beginner’s guide to help you get started. From choosing your first character to learning basic controls, combos, and team mechanics, here are a few tips to help you make the most of the Open Beta. Find your favorite Hero or Villain When selecting a character, take a look at the EASE OF USE rating on the character select screen. The more stars a character has, the easier they are to use, making them a great choice for newcomers. Some of the most beginner-friendly characters include Captain America, Ms. Marvel, and Wolverine. Iron Man and Spider-Man are also relatively easy to learn. On the other hand, characters such as Storm and Danger offer more advanced playstyles that may take additional time to master. One of the strengths of MARVEL Tōkon: Fighting Souls is that once you’ve learned a character, you can rely on them throughout the entire match. That’s why we recommend starting with the hero you like most and gradually expanding your roster from there. If you’re unsure how to build a team, try combining close-range and long-range specialists. For example, Wolverine’s aggressive melee style pairs nicely with Iron Man’s powerful ranged attacks. That said, the best team is ultimately the one made up of your favorite heroes. Experiment and create a team that feels uniquely yours. Learn the basics with Startup Battle Not sure where to begin? Start with Startup Battle. This mode teaches the game’s core mechanics step-by-step while you play as Captain America. You’ll learn everything from basic attacks—including Light (□), Medium (△), and Heavy (○) attacks—to combos, skills, and unique character-specific actions through hands-on tutorials. Startup Battle is divided into two sections: ● Basics, which focuses on actions performed by an individual character. ● Assemble, which introduces team-based mechanics and cooperative actions. Players already familiar with fighting games can skip the Basics section and jump directly into Assemble. While you don’t need to master everything right away, Startup Battle is the perfect place to learn the fundamentals before heading into battle Master basic combos and defense One of the first mechanics new players should learn is the Link Attack system. By repeatedly pressing the same attack button, you can easily perform beginner-friendly combo sequences. In the examples below, L, M, and H refer to Light, Medium, and Heavy attacks. ● L → L → L → L ○ Chains into a Skill and can trigger a Break (stage transition) ● M → M → M ○ Leads into a powerful Super Skill ● H → H → H ○ Leads into an even stronger Ultimate Skill Start by learning these simple sequences to build a foundation for dealing damage. Once you’re comfortable, try more advanced routes such as: L → M → H → Skill → Assemble Rush → Follow-up Attack Successfully coordinating with your teammates opens up additional combo opportunities and lets you experience the excitement of the game’s team-based combat. Of course, offense is only half the battle. Learning how to defend yourself is just as important. The first defensive technique you’ll want to learn is Guard. ● Hold ← to perform a standing guard. ● Hold ↙ to perform a crouching guard. Once you’re comfortable blocking attacks, try incorporating two advanced defensive options into your gameplay. Assemble Counter is performed by pressing □ + × while not guarding. Your character performs a defensive backstep, and if an opponent attacks during the maneuver, you’ll automatically launch a counterattack. Crossover is performed by pressing □ + × while guarding. This calls in a teammate to interrupt the opponent’s attack and create an opening for a counteroffensive. Mastering these mechanics can turn a defensive situation into an immediate comeback opportunity. Both techniques can be practiced in Startup Battle, so be sure to give them a try. Assists and character switching Pressing × will call in a teammate to perform an Assemble Assist attack. You can also switch characters by pressing a directional input along with L2. The teammate you call depends on the direction you input: ● Neutral or → : 2nd teammate ● ↓ : 3rd teammate ● ← : 4th teammate For example: ● ↓ + × calls your third teammate as an assist. ● ← + L2 switches to your fourth teammate. New players may find assists easier to use than direct character switching, so we recommend becoming familiar with assists first. Once you’ve gained some experience, try using assist-to-switch techniques. After calling an assist, you’ll briefly see a “Switch?” prompt on-screen. Pressing L2 during this window allows you to seamlessly switch to that character. It may take some practice, but mastering this mechanic lets you rotate through heroes fluidly and unleash the fast-paced team action that defines MARVEL Tōkon: Fighting Souls. Find the Skill Input Style That Works for You MARVEL Tōkon: Fighting Souls offers two ways to perform Skills. The first is traditional Command Inputs (also known as motion inputs), familiar to fighting game veterans. The second is a Quick Skill option that allows you to execute skills with a single button press. While both methods provide similar functionality, Command Inputs offer slightly higher damage and generate more Skill Gauge. If you’re new to fighting games, we recommend starting with Quick Skills while you learn the fundamentals. As you grow more comfortable, try incorporating Command Inputs into your combos for even greater rewards. You can also customize the Quick Skill button through the control settings to suit your preferred playstyle. Experience the story in Episode Mode The Open Beta also includes access to part of the Amazing Guardians Episode. Players will get a glimpse of key story moments, including encounters with Promoter and Champion, and learn more about why Spider-Man ultimately forms his team. The story is presented through immersive motion comics featuring artwork from a renowned comic artist, bringing the Marvel Universe to life in a unique and engaging format. After experiencing the story, you’ll head straight into battle. Once you’ve completed Startup Battle and learned the basics, be sure to check out Episode Mode as well. See you in the Open Beta We’ve covered some of the key fundamentals you’ll need to get started in MARVEL Tōkon: Fighting Souls, from picking your first character to learning combos, defense, and team mechanics. Don’t worry about mastering everything right away. Startup Battle and Training Mode are designed to help you learn at your own pace, and part of the fun is discovering new strategies and team combinations as you play. MARVEL Tōkon: Fighting Souls Open Beta runs from July 24–26 on PlayStation 5 consoles and PC. We can’t wait to see the teams you create and the battles you’ll bring to life. See you in the Open Beta! View the full article -
0
PSBlog Feed: Share of the Week: Sun
Last week, we asked you to share shots of the sun from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights: raphxander_ shares Arjun facing the eclipsed sun in Saros jobolts_ shares Atsu watching the sun set from a cliffside in Ghost of Yōtei honeysinghzzz shares Aloy raising a hand up towards the sun in Horizon Forbidden West Mur4dQ shares the sun hiding behind a mountain in Sea of Stars pavesoint shares the sun’s rays shining in the background in Infinity Nikki CaptainGG_R shares an orange-drenched sky during sunset in The Witcher 3: Wild Hunt Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week? THEME: Assassin’s Creed Black Flag Resynced SUBMIT BY: 11:59 PM PT on July 22, 2026 Next week, raise the sails and share moments from Assassin’s Creed Black Flag Resynced. Use #PSshare #PSBlog for a chance to be featured. View the full article -
0
PSBlog Feed: Castlevania: Belmont’s Curse hands-on report
It’s the February 12 State of Play. Castlevania: Belmont’s Curse has just been announced, and Evil Empire, the team developing this action adventure for the past four years, is having a nervous watch party. “We were waiting because you never know when your trailer is about to appear,” says Marketing Director Bérenger Dupré. “Then we saw it and started freaking out. And the video’s chat moves so fast that you can’t read the reactions. Then we received a message from a fan showing a version of the ‘absolute cinema’ meme, and I was like, okay… we’re doing fine.” Since that nerve-wracking reveal, Konami and Evil Empire have been hard at work to ensure Castlevania: Belmont’s Curse meets its October 15 launch on PS5. Which has also included offering some hands-on time to peer into the gothic depths that await. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image In this coffin of treasures I discovered lots for Castlevania traditionalists to enjoy, combined with modern quality of life design choices, smooth combat, and an expansive magic and abilities system giving this entry in the series a fresh feel. In fact, this approach is symbolised by the entirely new character who fronts the game… Meet Rose Belmont Set after Castlevania III: Dracula’s Curse, 1499 Paris is in ruin and on the brink of Dracula’s resurrection. The city’s only hope? Trevor Belmont and his daughter Rose, who are infiltrating the city after a suspicious letter from the Bishop. While Trevor seeks out the clergy, our protagonist Rose is left to explore the city itself, burning, ravaged, and rampant with the undead. After a fun animated scene setter, Rose’s introduction blends both thoughtful aesthetic design and hints towards a character arc befitting of the Belmont family tree. She’s determined, but burdened with guilt over her mother’s death, a scar visually represented by her tarot deck and the fiery red curse creeping from her elbow to hand, both things which have greater significance as the game progresses. Modern-yet-classic Castlevania Belmont’s Curse feels exactly how a modern Castlevania game should feel, steering away from roguelite elements of permadeath or procedurally generated levels. “We really wanted to capture the essence of the series,” says Konami producer Tsutomu Taniguchi. “When we started discussing the game with Evil Empire, we said we’d like to go back to its core.” From its massive map with destructible secret walls, to clearly visible areas which are inaccessible until you gain a certain skill (and the suitably gothic soundtrack of organs and synths) all the expected elements are here. There’s a familiar weight to how Rose controls, but it’s graced with an agile responsiveness that makes both combat and platforming feel intuitive. During my playthrough, I was able to swiftly guide Rose with wall jumps, swing across instant death spikes, and mix it up with crafty skeletons, lumbering zombies, and cowardly bats, all of which can be damaged by the environmental hazards. And while there was no double jump available, not only were there noticeable level design clues that it would be introduced later, but my questions to the dev team about the ability were met with a wry grin. Fast and fluid combat Castlevania: Belmont’s Curse also places strong emphasis on snappy combat, with versatile evades and combos. Rose’s dodge and slide on the Circle button gives you the ability to flip backwards with a double tap, while the Arcana Whip grapple on R2 can be chained into an instant attack or traversal swing. Mana – something you can recover by defeating enemies – is used for spells with the Triangle button, or healing via L1. The weapons system is also substantial, with seven different types each with their own style and special moves. For example, the balanced longsword comes with a perk of extra damage when attacking immediately after a backdash. While the cestus gauntlets are shorter range but have faster combos, and increase in damage the more I hit enemies with them. “We are very focused on combat, which was a great opportunity to add something new in this specific genre,” explains Evil Empire’s creative director Emmanuel Nouaille. “We want to get the right balance between the spirit of Castlevania and what we want to have to modernize.” Unleash the power of Relics Also making their return are Relics, which offer bonuses for combat and exploration. Rose can equip up to three, so you can tailor them to your individual playstyle. The main one I found was the Crypt Key which fully restored Rose’s health and mana whenever she opened a chest. Which was especially useful because: This game packs a challenge True to its roots, Belmont’s Curse doesn’t spare your feelings. Hasty mistakes are punished fast and hard, but I never felt like the game was unfair. The reliance on learning patterns, using your dodge’s invincibility frames, and mastering Rose’s attacks were essential to surviving, especially when it comes to the visually impressive boss fights. Whether it was leaping over The Fallen’s Holy Cross or screen-reaching whip attack in the sewers, or dodging Joan of Arc’s flaming sword swipes, backstabs, and fireballs during an explosive rooftop battle, my first encounter with the game’s bosses were vicious and reflex testing, respecting repeated and patient play. The cards are the key The satisfaction of defeating the tricky bosses is also rewarded via the loot you earn from them. As well as occasional weapons – Joan’s Burnt Sword of Fierbois and its charge attack was a particular favourite – each boss gets merged into Rose’s tarot deck, turning them into Arcana which unlocks spells, skills, and special actions. So that Holy Cross The Fallen repeatedly bludgeoned me with? Well, as a Castlevania mainstay it should be no surprise that it’s yours once you’ve ‘tamed’ him. While Joan’s Holy Light allowed me to traverse through previously solid Chaos Shards by holding down L2, an ability which also deflected enemy attacks if I timed my press perfectly. Additionally, each Arcana has up to three Works of Mercy, a specific task to be completed like hitting an enemy five times with its spell, which then unlocks a Blessing to improve it. This comes with an unlockable bonus ‘Gift’ once you assign it – for example, the Cursed Flame’s fireball can be enhanced to become bigger and pack a heavier pushback. Whip smart design decisions While the nerves are still there for the development team, my playthrough so far captured what made the Castlevania series fun in the first place, without alienating modern day expectations. And it’s an excitement echoed by the people behind the eagerly anticipated action adventure. “We’re happy and overwhelmed with the great response,” says Tsutomu. “I feel a lot of pressure, because everyone is expecting a lot, but it’s a good feeling.” You’ll be able to finally revisit Dracula in all his gothic glory when Castlevania: Belmont’s Curse arrives on PS5 on October 15 – just in time for Halloween. View the full article -
0
PSBlog Feed: Everything you need to know about MARVEL Tōkon: Fighting Souls Open Beta
The wait is almost over. The MARVEL Tōkon: Fighting Souls Open Beta is nearly here, and we can’t wait for players to jump into the action. Whether you’re returning after last year’s Closed Betas or stepping into the fight for the very first time, here’s everything you need to know before the Open Beta begins. Play Video Open beta schedule The Open Beta will run for 72 hours, starting on: Start: July 24, 12:00am PT / 8:00am BST / 4:00pm JST End: July 26, 11:59pm PT / July 27, 7:59am BST / 3:59pm JST The Open Beta will be available on PlayStation 5 console, Steam, and the Epic Games Store. No registration is required: simply download the Open Beta from your platform store and start playing. Pre-downloads will be available two hours before the Open Beta goes live, so you can be ready to play as soon as the servers open. A PlayStation Plus subscription is not required. However, all players will need an internet connection and an Account for PlayStation to access the Open Beta on both PS5 and PC. 15 playable Heroes and Villains Fifteen of the game’s twenty launch characters will be available during the Open Beta, including Blade who becomes playable for the very first time. Fighting Avengers Captain America Iron Man Black Panther Unbreakable X-Men Storm Magik Wolverine Danger Amazing Guardians Spider-Man Ms. Marvel Star-Lord Peni Parker Samurai Outriders Ghost Rider Blade Knights of Doom Doctor Doom Magneto Players will also be able to battle across six iconic stages, each inspired by legendary Marvel locations: Marvel’s New York (Day), Savage Land, X-Mansion, Knowhere, Wakanda, and Marvel’s New York (Night). More than online battles Many of you have already experienced online matches during the Closed Betas. This time, we also want to give you a taste of the additional modes and features waiting for you in the full game when it launches on August 6. Online Casual and Ranked Matches Jump into Casual Match to quickly face opponents of a similar skill level or test yourself in Ranked Match and climb the competitive ladder against the best of players. Want to battle locally? Versus Mode will let you challenge friends on the same system or practice against the CPU whenever you like. Explore the open lobby The Open Lobby is your hub between battles, featuring miniature versions of the game’s iconic stages. Choose from 16 unique avatars, each with four color variations, then explore the lobby, meet other players, and communicate using free chat, preset messages, stamps, and emotes. Ready for another fight? Head over to one of the arcade cabinets scattered throughout the lobby to challenge other players. Practice time New to MARVEL Tōkon: Fighting Souls? Start with Start Up Battle, an interactive tutorial designed to introduce the game’s core mechanics. Learn the fundamentals of 4v4 combat, understand team-based systems, and put your new skills to the test in a trial match before jumping into the action. Whether you’re learning the basics or mastering advanced combos, Training Mode gives you all the tools you need. Experiment with every character, practice combos, learn game mechanics, and customize a wide variety of training scenarios and dummy settings to sharpen your skills. Experience Episode Mode For the first time, players will also get an early look at Episode Mode. Play through the three first chapters of the Amazing Guardians storyline as Spider-Man begins assembling his team to confront a mysterious threat descending upon Earth. Experience how beautifully illustrated motion-comic storytelling blends seamlessly with explosive battles. Finally, the Open Beta will reflect the full localization players can expect at launch, featuring localized voice-over and text in US English, French, Italian, German, Spanish, Brazilian Portuguese, Latin American Spanish, Japanese, Korean, and Simplified Chinese (Mandarin VO). Text-only support will also be available in UK English, Arabic, Polish, Portuguese, Russian, Thai, and Traditional Chinese. If you played during last year’s Closed Betas, you’ll notice that MARVEL Tōkon: Fighting Souls has continued to evolve. Based on community feedback, we’ve refined gameplay, improved mechanics, and made numerous adjustments across the experience to deliver an even more exciting and accessible tag fighter. We’re incredibly excited to welcome both returning players and newcomers into the fight and can’t wait for everyone to experience the ultimate 4v4 tag team fighter when the Open Beta begins on July 24. Assemble your dream team and get ready to fight! View the full article
-