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Welcome to Urgent Fury
Urgent Fury is a PlayStation Competitive community offering leagues and Scenario Based TacMap Tournaments for games such as Call of Duty, Battlefield and Last of Us. Our goal is to give "The Greatest" a place to compete in a respectful arena, and our motto "Win with Honor, Lose with Dignity" exemplifies exactly what this is all about. At the end of the game you shake virtual hands, usually by saying good game, no matter if you win or lose and show respect to your fellow gamer.
We have been working hard to bring a new design along with a much more stable platform for you to enjoy here at UF. Head over to the Forums to interact with our community and get in on the conversations. We are glad to have you here and look forward to providing you with a great experience.
Free Community Hosting and Features
Host your Community/Clan/Team completely free here on Urgent Fury. Create a custom homepage, forums, tournaments and more. Upgrade to Spec Ops Premium and offer even more features and even Paid Memberships. Learn more by visiting our community example.
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Urgent Fury and SoarDogg are proud to present the 2024 - 2025 UFGL Black Ops 6 League featuring eight organizations from the SoarDogg Family. Between now and July the teams will compete in several rounds of head to head online events with each other to determine the final seeding for the Championship to be held at the Texas Battle Bowl July 11th - 13th in Midland, TX.
The league will utilize the CDL Modes and Settings with all matches streamed on Urgent Fury Live. Support your favorite Org by grabbing gear from their SoarDogg Stores and supporting our Sponsors.
This Franchise League is designed to empower our selected organizations through revenue shares and no cost for entering the league. The more you support the league the more you support the orgs competing.
Be sure lock into Urgent Fury on Twitch to watch the action live. All league matches will be streamed with commentary. Head over to Discord if you are a Free Agent and looking to join one of our 8 orgs.
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Urgent Fury and SoarDogg are proud to announce the UFGL Black Ops 6 LAN Series with a $40,000 total prize pool.
We will host 3 LANs in Miami, Chicago and Kansas City with the Championship at the Texas Battle Bowl in Midland, TX.
Each event will offer points towards seeding at the Championship and each event will include a $10,000 prize pool that is paid out to the Top 8 Placements.
Go to the UFGL LANs page for info and to purchase a team pass today!
These events are sponsored by Happy Vibes and Charge Chocolate.
We invite you to the only eSports and Tech Expo in West Texas!
Competitors from all over will descend on West Texas to compete in various tournaments with a potential prize pool of over $35,000 in one single weekend! With a single competitor 3 day pass you can choose from a variety of Tabletop, Fighting, Racing and Shooter Games to compete in.A select number of vendors will be onsite with great merchandise to purchase along with select vendors providing information about the gaming industry.
Early Bird Pricing is now available through February 1st, 2025, grab your tickets now!
For more information go to https://www.txbattlebowl.com!
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Latest Activity
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PSBlog Feed: Mouse: PI For Hire hands-on report — classic FPS action meets rubberhose animation
Mouse: P.I. For Hire‘s rubber hose cartoon art style brings it a whole lot of absurd, slapstick humor, which pairs perfectly with its “boomer” shooter gameplay. But underpinning it all is a noir detective story that can be dark and adult as well as goofy and comedic, giving Mouse a fascinating depth that goes beyond its toon inspirations. I recently went hands-on with an early level from Mouse: P.I. For Hire and got a sense of its fast-paced combat, twitchy boss battles, and underlying narrative that mixes noir detective elements and slapstick humor. In search of a mad scientist The preview level I played sent protagonist private eye Jack Pepper to the hidden laboratory of Steve Bandel, a magician and friend of Jack’s who also appears to be a mad scientist. Bandel has gone missing, so Jack follows up on a tip to find the secret lab — accessed by taking an elevator hidden in an outhouse in the middle of the woods. The lab itself is swarming with strange cultists, armed with weapons ranging from tommy guns and pistols to clubs and wooden shields. Like the shooters Mouse draws its inspiration from — games like Doom, BioShock, and Quake — your best defense is to always be moving. Jack can employ a quick dash move when you press R3 or a slide with L3, giving you a momentary burst of speed to dodge incoming attacks, and a double-jump on the X button that can help you take advantage of the verticality of most arenas. When you need a little space, hitting Circle lets you kick enemies to push them back. Jack’s arsenal gives you a number of options for dealing with enemies, ranging from his fists to a semi-automatic pistol, the tommygun-like “James Gun,” and a powerful double-barrel shotgun. Each one can be upgraded between levels to power them up and add alternate fire modes. You can also fling sticks of dynamite at enemies and find special power-ups within levels, like a hot pepper that adds fire damage to your weapons for a short period. And not long into your investigation, you uncover something Bandel must have been working on — a new gun called the Devarnisher. This weapon fires turpentine rounds that deal damage to enemies over time, eventually melting the ink right off their bones. Bot Betty bosses The level included three different boss fights. Each boss was a robotic version of Betty, Bandel’s former assistant from his magician days. You learn that Bandel attempted to recreate Betty after her death, and as Jack comments, he got a little weird with it. Each version of Betty is more complete than the last, bringing different elements into the fight before they all culminate in the most complete Robo-Betty, the final boss of the level. Like with fights against other enemies, speed, positioning, and quick reactions are essential when battling Mouse: P.I. For Hire’s bosses. But unlike other fights, the arenas are more constrained, so it’s a lot tougher to get away from enemy attacks. Jack’s dash is key to survival in tough fights. It can get him clear of the “gamma ray” laser beams wielded by the first Robo-Betty, or the devastating blades attached to the arms of the second. The final boss fight brings it all together, with a Robo-Betty that’s fast, aggressive, and capable of dishing out cartoon bombs that will chase you around the arena while she tries to get in close and pummel you. Every so often, she’ll activate the gamma ray attack the first Betty employed, forcing you to hide from it behind a glass wall to avoid getting zapped. During that time, you have a chance to find and hit a button on the wall to blast Betty with a laser of your own, briefly disabling her and allowing you to unload on the bot until it’s destroyed. A serious story in a cartoon world Between the goofy animations that come with defeating enemies, absurd jokes like a sign marking a “Totally Normal Wall,” and the bounciness of everything from ammo pickups to your own weapons, cartoon-style comedy is baked into every element of Mouse: P.I. For Hire. The level was also loaded with secrets, which often hide items that give you insights about the city of Mouseburg where the game takes place, and the political strife affecting its residents. To unlock safes and padlocks to find those secrets, you’ll have to use your tail to trip each lock’s tumblers. The combination of elements creates a fun tone that’s both absurd and thoughtful. The story itself seems to be a complex one, drawing on noir tropes and ideas and bringing a twinge of adult-oriented thinking to the hilarious world. While Jack’s willing to throw out one-liners, he’s also thoughtful about the information and clues he’s coming across. Searching for clues Completing the lab earns you a clue about what happened to Bandel, but it’s just a piece of the puzzle. As the level wraps up, we get a look at Mouse’s world map, full of Mouseburg locations that will presumably house other levels. In the center is Jack’s PI agency, and returning allows you to wander around the block, where you can visit other characters and upgrade your weapons. In the office, you can put all the clues you uncovered on Jack’s case board, where hopefully, the picture of the case will start to come into focus. The preview build didn’t give much of a sense of how the investigation portion of the game works, but it’s clear from the story that you’ll be talking to a lot of characters to gather information and pick up leads, developing the case over time. While the preview level I saw was mostly focused on gunplay, it also highlighted how much attention Mouse: P.I. For Hire is dedicating to its story. Between noir-style narration from Jack, journals and clues you’ll find that tell the story of each level, and characters you’ll meet who provide more insights into the politics and intrigue happening in Mouseburg, Mouse: P.I. For Hire looks to be delivering a deep, twisting mystery. You can start hunting for clues when Mouse: P.I. For Hire releases on April 16 on PlayStation 5. View the full article -
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PSBlog Feed: Fishbowl, a tender story of grief and hope, releases April 2 on PS5
The loss of a loved one is hard to move through. In Fishbowl, Alo grieves the passing of her grandmother while trying her best to take care of work, chores, and herself. Experience a story filled with hope, friendship, and the will to keep going when Fishbowl launches on April 2 on PS5. The two of us have been working on Fishbowl for the past five years, and we are happy to have it finally in your hands. Leading up to release day, we are excited to announce that the pre-orders for Fishbowl are now open! Play Video Take care of your home, yourself, your belongings, and your mood Much like real life, Alo’s mood determines the things you can and cannot do in Alo’s home. Take a warm shower, have a yummy lunch, keep yourself hydrated, and taking care of yourself will make Alo sprout into a fresh mood. On the other hand, doom-scrolling social media or binge-watching when you’re supposed to be working will tank her mood down to a gloomy cloud. As new activities get unlocked inside Alo’s home, whether you are ‘in the mood’ to do them will have a big role to play in your story. We hope the moodmeter in Fishbowl encourages our players to keep their own moodmeter up IRL after they play Fishbowl. Stay in touch with people to help you keep your loneliness at bay Although Alo is alone in her apartment, she has the company of people who care deeply about her through video calls. In Fishbowl, video calls feature a branching mechanic that gives you choices about how to respond. The options you receive showcase the complexity of Alo’s mind during a tough time. The sprout option is usually vulnerable, honest, and grounded in her true feelings. The moon option is melancholic, impervious, and sometimes the kind to brush things off, and the cloud option is that of self-doubt, avoidance, and at times feeling like an imposter is your own life. Work from home as a video editor, meet new colleagues, and learn new skills Work days are usually packed with a fun matching game where your task is to place the correct video snippet into its designated track. As you get familiar with the game, you will meet colleagues who teach you how to slow down the file if you need to, undo a mistake that you made, or even become invincible by taking on the skill of an expert just for a little bit. Enjoy the company of your colleagues, keep up with the video files, and do your best each day. Unpack your late grandmother’s belongings and rediscover your past In Fishbowl, every object has a story to tell, and you uncover these objects by playing a sliding puzzle game. Objects that give you happy, light, and joyful memories are easy to unpack, while those that are full of heaviness are harder to rummage through. Emotions thoughtfully run across the simplest interactions and mechanics in Fishbowl. The objects in these puzzles are full of lore and sentimentality and also showcase Indian culture, our beautiful arts and crafts like block printing, woodwork, embroidery, and much more. Plunge into heartfelt childhood memories, meet old friends, revisit old tales With the help of an unlikely companion in the form of a magical toy fish, Alo relives sweet memories from her past. Evenings spent at the park with her grandma, avoiding homework with her childhood best friends, and shivering under a blanket while watching a horror movie or two. Inspired by one of our favourite Studio Ghibli films, Only Yesterday, we use memories as vignettes to tell you more about Alo’s journey, her core memories, and the things that shaped her into the adult she is today. Explore a dark world of dreams where the choices you make reveal a different past While Alo struggles through grief, her suppressed emotions manifest in her dreams. The way you live each day with Alo at home will be connected to the choices you are allowed to make in the dream sequences. These choices will uncover different stories from Alo’s past and will also guide your journey to the present. There are many parts of Fishbowl peppered with little secrets that connect to the ending of our story. Remember, no matter what, you got through the day. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Fishbowl’s pre-orders are now open, and we have a special pre-order bonus for our PS5 players. If you pre-order the game, you will get to experience Fishbowl 72 hours before the official launch day. We are close to the finish line, and we need all your support to take us through. You and Alo are in this together, and we can’t wait for you to spend a month at home with her. View the full article -
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PSBlog Feed: (For Southeast Asia) PlayStation Store: February 2026’s top downloads
It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. February saw nothing but love for zombies and Leon as Resident Evil Requiem topped the US/Canada and Asia PS5 charts. Check out the full listings below. What titles are you playing this month? PS5 Games US/CanadaAsiaResident Evil RequiemResident Evil RequiemNBA 2K26Nioh 3ARC RaidersIt Takes TwoEA SPORTS Madden NFL 26EA SPORTS FC 26Call of Duty: Black Ops 7Black Myth: WukongGrand Theft Auto VNBA 2K26REANIMALForza Horizon 5EA SPORTS FC 26Resident Evil 4MinecraftSplit FictionGod of War Sons of SpartaREANIMALUFC 5DRAGON QUEST VII ReimaginedNioh 3Gran Turismo 7It Takes TwoYakuza Kiwami 3 & Dark TiesHigh On Life 2Marvel’s Spider-Man 2EA SPORTS College Football 26Hogwarts LegacyNHL 26Resident Evil VillageMarvel’s Spider-Man 2UFC 5Forza Horizon 5Like a Dragon: Pirate Yakuza in HawaiiHELLDIVERS 2Grand Theft Auto VResident Evil 4Stellar Blade *Naming of products may differ between regions *Upgrades not included PS4 Games US/CanadaAsiaRed Dead Redemption 2Red Dead Redemption 2Gang BeastsKingdom Come: DeliveranceA Way OutOvercooked! 2Resident Evil 6A Way OuttheHunter: Call of the WildResident Evil 6RESIDENT EVIL 5EA SPORTS FC 26Middle-earth: Shadow of WarIt Takes TwoMinecraftDoor Kickers: Action SquadGrand Theft Auto VRESIDENT EVIL 5FOR HONORTEKKEN 7Batman: Arkham KnightShadow of the Tomb Raider: Definitive EditionUnravel TwoWatch Dogs 2NBA 2K26Grand Theft Auto VCall of Duty: Black Ops IIINeed for Speed HeatResident EvilBare Knuckle IVGod of WarResident Evil: Revelations 2The ForestMortal Kombat 11Overcooked! 2Marvel’s Spider-Man Game Of The Year EditionMafia: TrilogyMafia: Definitive EditionSTAR WARS Battlefront IIGod of War *Naming of products may differ between regions PS VR2 Games* US/CanadaAsiaAlien: Rogue Incursion VRHorizon Call of the MountainPavlovAlien: Rogue Incursion VRCreed: Rise to Glory – Championship EditionBeat SaberAmong Us 3D: VRMaestroBeat SaberKayak VR: MirageArizona Sunshine 2Smash DrumsJob SimulatorArizona Sunshine 2Vampire: The Masquerade – JusticeGun Club VRHorizon Call of the MountainCreed: Rise to Glory – Championship EditionZero Caliber VRDrums Rock *PlayStation Store purchases only. Game upgrades or games bundled with hardware not included Free to Play (PS5 + PS4) US/CanadaAsiaFortniteArknights: EndfieldRobloxWhere Winds Meet (F2P)Rocket LeagueDelta Force (F2P)Call of Duty: WarzoneeFootballMarvel RivalsPUBG: BATTLEGROUNDSTom Clancy’s Rainbow Six Siege X – Free AccessAsphalt LegendsOverwatchGenshin ImpactHighguardRobloxApex Legends2XKODelta Force (F2P)Fall Guys View the full article -
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PSBlog Feed: PlayStation Store: February 2026’s top downloads
It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. February saw nothing but love for zombies and Leon as Resident Evil Requiem topped the US and EU PS5 charts. Check out the full listings below. What titles are you playing this month? PS5 Games US/CanadaEUResident Evil RequiemResident Evil RequiemNBA 2K26EA SPORTS FC 26ARC RaidersUFC 5EA SPORTS Madden NFL 26Grand Theft Auto VCall of Duty: Black Ops 7MinecraftGrand Theft Auto VIt Takes TwoREANIMALARC RaidersEA SPORTS FC 26REANIMALMinecraftForza Horizon 5God of War Sons of SpartaCall of Duty: Black Ops 7UFC 5God of War Sons of SpartaNioh 3NBA 2K26It Takes TwoNioh 3High On Life 2Resident Evil 4EA SPORTS College Football 26Among UsNHL 26Marvel’s Spider-Man 2Marvel’s Spider-Man 2Gran Turismo 7Forza Horizon 5Split FictionHELLDIVERS 2Hogwarts LegacyResident Evil 4Kingdom Come: Deliverance II *Naming of products may differ between regions *Upgrades not included PS4 Games US/CanadaEURed Dead Redemption 2Red Dead Redemption 2Gang BeastsA Way OutA Way OutGang BeastsResident Evil 6EA SPORTS FC 26theHunter: Call of the WildUnravel TwoRESIDENT EVIL 5Resident Evil 6Middle-earth: Shadow of WarGrand Theft Auto VMinecraftRESIDENT EVIL 5Grand Theft Auto VMinecraftFOR HONORRayman LegendsBatman: Arkham KnightBatman: Arkham KnightUnravel TwoThe ForestNBA 2K26Kingdom Come: DeliveranceCall of Duty: Black Ops IIIMafia: TrilogyResident EvilIt Takes TwoGod of WarMiddle-earth: Shadow of WarThe ForestSTEEPOvercooked! 2Assassin’s Creed OdysseyMafia: TrilogyWRC 7 FIA World Rally ChampionshipSTAR WARS Battlefront IIOvercooked! 2Red Dead Redemption 2Red Dead Redemption 2 *Naming of products may differ between regions PS VR2 Games* US/CanadaEUAlien: Rogue Incursion VRAlien: Rogue Incursion VRPavlovCreed: Rise to Glory – Championship EditionCreed: Rise to Glory – Championship EditionHorizon Call of the MountainAmong Us 3D: VRArizona Sunshine 2Beat SaberAmong Us 3D: VRArizona Sunshine 2Job SimulatorJob SimulatorBeat SaberVampire: The Masquerade – JusticeVampire: The Masquerade – JusticeHorizon Call of the MountainCooking Simulator VRZero Caliber VRKayak VR: Mirage *PlayStation Store purchases only. Game upgrades or games bundled with hardware not included Free to Play (PS5 + PS4) US/CanadaEUFortniteFortniteRobloxRobloxRocket LeagueRocket LeagueCall of Duty: WarzoneCall of Duty: WarzoneMarvel RivalsTom Clancy’s Rainbow Six Siege X – Free AccessTom Clancy’s Rainbow Six Siege X – Free AccesseFootballOverwatchFall GuysHighguardAsphalt LegendsApex LegendsMarvel RivalsDelta Force (F2P)VALORANT View the full article -
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PSBlog Feed: The Warhammer racer Speed Freeks is coming to PS5
Hello there, everyone. Today, we are absolutely stoked to announce that the Orkiest game of all time is coming to PlayStation 5! Speed Freeks is a high-orktane combat racer – set in the Warhammer 40,000 universe, featuring chaotic, brutal races, in-depth customisation options, and a totally ‘live’ creation mode where you can load into a blank canvas with your friends and play your creations in real time as you build them. I’m here with Jon Doughty, Lead Designer and Level Designer at Caged Element Inc, to answer a few questions about our PlayStation heritage, about the game itself, and of course, what it’s like working with the Warhammer license. What made you want to bring Speed Freeks to PlayStation? Chris: Well, it’s obviously a great system, but it’s also got a strong pedigree for driving games in, especially combat racers in the past. Our first game, Grip, was a spiritual successor to Rollcage. We hope Speed Freeks can usher in a new era of combat racing games, as it’s an awesome genre that doesn’t get a lot of love these days. But it’s much more than a traditional combat racer, with the types of modes we’ve made, including the aforementioned Creation Mode. There’s lots of chaotic fun to be had – we hope the PlayStation players will dig it. Play Video What do you think sets Speed Freeks apart from other vehicular combat and PvP games? Jon: Speed Freeks is a true vehicle shooter, which, unfortunately, is rare. We tried to incorporate all the vehicle combat elements we love, from acrobatic stunt cars shooting at you while halfway through a backflip, to armored tanks perched on hilltops. And then we threw some crazy stuff in: a roaming assassin trike, a Grot Mega Tank with a flipper straight out of a robot combat show, helicopters, etc. I think Speed Freeks meshes a lot of diverse vehicle combat gameplay into one very fun and surprisingly balanced game. The vehicles in this game are very agile, and their abilities make them very versatile. What made you lean into such a versatile movement? Jon: We’ve always been big on movement in games – Rocket League, Apex Legends, even the Tony Hawk series – but a lot of Speed Freeks’ movement tech was actually discovered accidentally by players, and we decided to leave it in. Vehicles give you lots of options for different movement abilities, and I think we pushed it really far with Speed Freeks, and different moves ended up synergizing, and it just went wild. Allowing most vehicles to completely redirect their momentum on a dime whenever they’re touching the ground (or a wall) basically exploded the skill ceiling, and the way that the Dash ability interacts with handbrake and some of the propulsion abilities is addicting to master – and something we’re really proud of. The main mode in the game, Kill Konvoy, is a mashup of traditional modes, but with a fun spin – plus a massive Stompa mech in the middle. How did you come to design this unique mode? Jon: We workshopped this mode a lot and ended up with this reverse Capture The Flag (CTF) mode where you pick up flags in the mid-field and take them to the enemy’s base – except the flags are bombs, of course. And their base is a walking mech. The moving base aspect really meshes well with the high speeds, and all these different roles came about naturally: there are the high-flying bomb runners, roaming defenders, suppressors that clear out those defenders, and even goalies that guard at the foot of the Stompa. If you’ve ever played the high-speed CTF mode from the Tribes franchise, you’ll know how fun this kind of gameplay can be. This game mode rules. If I had to pick the best thing we’ve done in Speed Freeks, it’s the design of this game mode and its maps, and I think our core players agree. Speed Freeks has a multiplayer level editor. Was this something planned from the beginning? Chris: Definitely not. Our core community is really passionate, constantly throwing out wild ideas for Orky environments, so we figured: let’s just give them some tools. How the editor worked really lent itself to quick iteration, and we also discovered we could have players drop in and drop out, like in any other mode. It’s actually my favourite part of the game, seeing a level being constructed in real-time with players driving around on a level while it’s being built, sometimes getting smacked by assets in the middle of being placed. It’s hilarious and a really fun, creative way to play – especially over voice chat. We also have an in-game workshop where players can upload their custom maps to the cloud for others to play, either solo or online. The team and I are really happy with how the Creation Workshop turned out. It’s kind of crazy how well and how quickly it all came together. How’s it been working with the Warhammer IP? Chris: Warhammer 40,000 is a badass property with so much lore and top-tier aesthetic to go with it. It’s intimidating, especially when you’re making something really new to the IP like our combat racing game. It’s also quite challenging since there are restrictions on how we’re able to handle the vehicles, Orks, environments – everything. I think we smashed it proppa though, as the community (and Games Workshop) really like how faithful Speed Freeks is to the Orks faction. We like to think our game is the purest expression of Orkiness around. Chris: Thank you all for taking the time to check out Speed Freeks – we’ll have more news to share very soon about the release date – until then, if you like what you see, please share the trailer with any Gitz that would cause chaos with you, and wishlist the game on your PlayStation! View the full article
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